LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/KnockbackArmorUpdater.hpp
2022-09-21 19:47:03 +08:00

47 lines
1.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class KnockbackArmorUpdater {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_KNOCKBACKARMORUPDATER
public:
class KnockbackArmorUpdater& operator=(class KnockbackArmorUpdater const &) = delete;
KnockbackArmorUpdater(class KnockbackArmorUpdater const &) = delete;
KnockbackArmorUpdater() = delete;
#endif
public:
/*0*/ virtual ~KnockbackArmorUpdater();
/*1*/ virtual void __unk_vfn_1();
/*2*/ virtual void __unk_vfn_2();
/*3*/ virtual void __unk_vfn_3();
/*4*/ virtual void __unk_vfn_4();
/*5*/ virtual void __unk_vfn_5();
/*6*/ virtual void __unk_vfn_6();
/*7*/ virtual void __unk_vfn_7();
/*8*/ virtual void __unk_vfn_8();
/*9*/ virtual void __unk_vfn_9();
/*10*/ virtual void __unk_vfn_10();
/*11*/ virtual void __unk_vfn_11();
/*12*/ virtual void __unk_vfn_12();
/*13*/ virtual void __unk_vfn_13();
/*14*/ virtual void __unk_vfn_14();
/*15*/ virtual void __unk_vfn_15();
/*16*/ virtual void __unk_vfn_16();
/*17*/ virtual void __unk_vfn_17();
/*18*/ virtual void __unk_vfn_18();
/*19*/ virtual void __unk_vfn_19();
/*20*/ virtual enum EventResult onActorEquippedArmor(class Actor &, class ItemInstance const &, enum ArmorSlot);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_KNOCKBACKARMORUPDATER
#endif
};