LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/LeafBlock.hpp
2022-09-21 19:47:03 +08:00

76 lines
3.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockLegacy.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class LeafBlock : public BlockLegacy {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEAFBLOCK
public:
class LeafBlock& operator=(class LeafBlock const &) = delete;
LeafBlock(class LeafBlock const &) = delete;
LeafBlock() = delete;
#endif
public:
/*0*/ virtual ~LeafBlock();
/*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const;
/*18*/ virtual void __unk_vfn_18();
/*21*/ virtual bool canProvideSupport(class Block const &, unsigned char, enum BlockSupportType) const;
/*24*/ virtual void __unk_vfn_24();
/*25*/ virtual void __unk_vfn_25();
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*28*/ virtual void __unk_vfn_28();
/*30*/ virtual void __unk_vfn_30();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
/*34*/ virtual void __unk_vfn_34();
/*35*/ virtual void __unk_vfn_35();
/*36*/ virtual void __unk_vfn_36();
/*38*/ virtual void __unk_vfn_38();
/*39*/ virtual void __unk_vfn_39();
/*40*/ virtual void __unk_vfn_40();
/*42*/ virtual void __unk_vfn_42();
/*43*/ virtual void __unk_vfn_43();
/*49*/ virtual void __unk_vfn_49();
/*50*/ virtual bool canContainLiquid() const;
/*52*/ virtual void __unk_vfn_52();
/*60*/ virtual void onRemove(class BlockSource &, class BlockPos const &) const;
/*67*/ virtual void __unk_vfn_67();
/*73*/ virtual void __unk_vfn_73();
/*84*/ virtual bool breaksFallingBlocks(class Block const &) const;
/*87*/ virtual void __unk_vfn_87();
/*90*/ virtual int getResourceCount(class Random &, class Block const &, int, bool) const;
/*93*/ virtual void spawnResources(class BlockSource &, class BlockPos const &, class Block const &, std::vector<class Item const *> *, float, int, bool) const;
/*95*/ virtual void __unk_vfn_95();
/*99*/ virtual class Block const & getPlacementBlock(class Actor &, class BlockPos const &, unsigned char, class Vec3 const &, int) const;
/*109*/ virtual void __unk_vfn_109();
/*113*/ virtual class Color getMapColor(class BlockSource &, class BlockPos const &) const;
/*116*/ virtual void __unk_vfn_116();
/*118*/ virtual void __unk_vfn_118();
/*119*/ virtual void __unk_vfn_119();
/*126*/ virtual enum BlockRenderLayer getRenderLayer(class Block const &, class BlockSource &, class BlockPos const &) const;
/*130*/ virtual int getColor(class BlockSource &, class BlockPos const &, class Block const &) const;
/*133*/ virtual bool isSeasonTinted(class Block const &, class BlockSource &, class BlockPos const &) const;
/*134*/ virtual void onGraphicsModeChanged(bool, bool, bool);
/*142*/ virtual void __unk_vfn_142();
/*158*/ virtual void __unk_vfn_158();
/*164*/ virtual class ItemInstance getExtraResourceItem(class Block const &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEAFBLOCK
#endif
MCAPI LeafBlock(std::string const &, int, class WeakPtr<class BlockLegacy>);
MCAPI class Color getSeasonsColor(class BlockSource &, class BlockPos const &, int, int) const;
MCAPI static bool isDeepLeafBlock(class BlockSource &, class BlockPos const &);
MCAPI static void runDecay(class BlockSource &, class BlockPos const &, int);
};