LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/LeashFenceKnotActor.hpp
2022-09-21 19:47:03 +08:00

67 lines
2.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class LeashFenceKnotActor : public Actor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEASHFENCEKNOTACTOR
public:
class LeashFenceKnotActor& operator=(class LeashFenceKnotActor const &) = delete;
LeashFenceKnotActor(class LeashFenceKnotActor const &) = delete;
LeashFenceKnotActor() = delete;
#endif
public:
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~LeashFenceKnotActor();
/*11*/ virtual void remove();
/*30*/ virtual void __unk_vfn_30();
/*33*/ virtual void teleportTo(class Vec3 const &, bool, int, int, struct ActorUniqueID const &);
/*54*/ virtual void __unk_vfn_54();
/*61*/ virtual void __unk_vfn_61();
/*74*/ virtual float getShadowRadius() const;
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*87*/ virtual bool isPickable();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*121*/ virtual void __unk_vfn_121();
/*169*/ virtual void __unk_vfn_169();
/*182*/ virtual void __unk_vfn_182();
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*217*/ virtual bool getInteraction(class Player &, class ActorInteraction &, class Vec3 const &);
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*238*/ virtual void __unk_vfn_238();
/*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &);
/*243*/ virtual void addAdditionalSaveData(class CompoundTag &);
/*246*/ virtual void __unk_vfn_246();
/*256*/ virtual void _onSizeUpdated();
/*257*/ virtual void __unk_vfn_257();
/*258*/ virtual void __unk_vfn_258();
/*259*/ virtual void __unk_vfn_259();
/*260*/ virtual void __unk_vfn_260();
/*261*/ virtual void __unk_vfn_261();
/*262*/ virtual void __unk_vfn_262();
/*263*/ virtual bool wouldSurvive(class BlockSource &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEASHFENCEKNOTACTOR
MCVAPI void dropItem();
MCVAPI int getHeight() const;
MCVAPI int getWidth() const;
MCVAPI void setDir(int);
#endif
MCAPI int numberofAnimalsAttached();
};