LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/LegacyJigsawPlacement.hpp
2022-09-21 19:47:03 +08:00

34 lines
1.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class LegacyJigsawPlacement {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEGACYJIGSAWPLACEMENT
public:
class LegacyJigsawPlacement& operator=(class LegacyJigsawPlacement const &) = delete;
LegacyJigsawPlacement(class LegacyJigsawPlacement const &) = delete;
LegacyJigsawPlacement() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEGACYJIGSAWPLACEMENT
#endif
MCAPI void addPieces(std::vector<std::unique_ptr<class StructurePiece>> &, class StructurePoolElement const &, class Random &, class BlockPos const &, enum Rotation const &, class JigsawStructureRegistry const &, class Dimension &);
MCAPI ~LegacyJigsawPlacement();
//private:
MCAPI void _addPiece(std::vector<std::unique_ptr<class StructurePiece>> &, class PoolElementStructurePiece const &, class Random &, class BlockPos const &, enum Rotation const &, class JigsawStructureRegistry const &, class Dimension &, class BlockVolume &, class BlockPos const &);
MCAPI bool _tryPlacingPiece(std::vector<std::unique_ptr<class StructurePiece>> &, class PoolElementStructurePiece const &, class Random &, class JigsawBlockInfo const &, class BoundingBox const &, std::vector<class BoundingBox> &, class BlockPos const &, class StructureTemplatePool const *, class JigsawStructureRegistry const &, class Dimension &, class BlockVolume &, class BlockPos const &);
private:
};