mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
68 lines
3.6 KiB
C++
68 lines
3.6 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Core.hpp"
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#include "Bedrock.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class LevelStorage {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEVELSTORAGE
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public:
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class LevelStorage& operator=(class LevelStorage const &) = delete;
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LevelStorage(class LevelStorage const &) = delete;
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LevelStorage() = delete;
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#endif
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public:
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/*0*/ virtual ~LevelStorage();
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/*1*/ virtual void addStorageObserver(std::unique_ptr<class LevelStorageObserver>) = 0;
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/*2*/ virtual std::unique_ptr<class CompoundTag> getCompoundTag(std::string const &) = 0;
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/*3*/ virtual bool hasKey(class gsl::basic_string_span<char const, -1>) const = 0;
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/*4*/ virtual void forEachKeyWithPrefix(class gsl::basic_string_span<char const, -1>, class std::function<void (class gsl::basic_string_span<char const, -1>, class gsl::basic_string_span<char const, -1>)> const &) const = 0;
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/*5*/ virtual bool loadLevelData(class LevelData &) = 0;
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/*6*/ virtual std::unique_ptr<class ChunkSource> createChunkStorage(std::unique_ptr<class ChunkSource>, enum StorageVersion) = 0;
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/*7*/ virtual void saveLevelData(class LevelData const &) = 0;
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/*8*/ virtual class Core::PathBuffer<std::string> const & getFullPath() const = 0;
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/*9*/ virtual class std::shared_ptr<class Bedrock::Threading::IAsyncResult<void>> saveData(std::string const &, std::string &&) = 0;
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/*10*/ virtual class std::shared_ptr<class Bedrock::Threading::IAsyncResult<void>> saveData(class LevelStorageWriteBatch const &) = 0;
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/*11*/ virtual class std::shared_ptr<class Bedrock::Threading::IAsyncResult<void>> deleteData(std::string const &) = 0;
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/*12*/ virtual void syncIO() = 0;
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/*13*/ virtual void getStatistics(std::string &) const = 0;
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/*14*/ virtual bool clonePlayerData(class gsl::basic_string_span<char const, -1>, class gsl::basic_string_span<char const, -1>);
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/*15*/ virtual bool isCorrupted() const = 0;
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/*16*/ virtual void startShutdown() = 0;
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/*17*/ virtual bool isShuttingDown() const = 0;
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/*18*/ virtual bool checkShutdownDone() = 0;
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/*19*/ virtual bool loadData(class gsl::basic_string_span<char const, -1>, std::string &) const;
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/*20*/ virtual struct Core::LevelStorageResult getState() const = 0;
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/*21*/ virtual std::vector<struct SnapshotFilenameAndLength> createSnapshot(std::string const &) = 0;
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/*22*/ virtual void releaseSnapshot() = 0;
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/*23*/ virtual void compactStorage() = 0;
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/*24*/ virtual void syncAndSuspendStorage() = 0;
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/*25*/ virtual void resumeStorage() = 0;
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/*26*/ virtual void setFlushAllowed(bool) = 0;
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/*27*/ virtual void flushToPermanentStorage() = 0;
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/*28*/ virtual void freeCaches();
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/*29*/ virtual void setCompactionCallback(class std::function<void (enum CompactionStatus)>) = 0;
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/*30*/ virtual void setCriticalSyncSaveCallback(class std::function<void (void)>) = 0;
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/*31*/ virtual void corruptLevel();
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEVELSTORAGE
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#endif
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MCAPI std::string getServerId(class Player const &, bool);
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MCAPI std::vector<std::string> loadAllPlayerIDs(bool) const;
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MCAPI std::unique_ptr<class CompoundTag> loadLostPlayerData(class Player const &, bool);
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MCAPI std::unique_ptr<class CompoundTag> loadServerPlayerData(class Player const &, bool);
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MCAPI void save(class Actor &);
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MCAPI class std::shared_ptr<class Bedrock::Threading::IAsyncResult<void>> saveData(std::string const &, class CompoundTag const &);
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MCAPI static std::string const LEGACY_CONSOLE_PLAYER_PREFIX;
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MCAPI static std::string const LOCAL_PLAYER_TAG;
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}; |