LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/LevelStorage.hpp
2022-09-21 19:47:03 +08:00

68 lines
3.6 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Core.hpp"
#include "Bedrock.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class LevelStorage {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LEVELSTORAGE
public:
class LevelStorage& operator=(class LevelStorage const &) = delete;
LevelStorage(class LevelStorage const &) = delete;
LevelStorage() = delete;
#endif
public:
/*0*/ virtual ~LevelStorage();
/*1*/ virtual void addStorageObserver(std::unique_ptr<class LevelStorageObserver>) = 0;
/*2*/ virtual std::unique_ptr<class CompoundTag> getCompoundTag(std::string const &) = 0;
/*3*/ virtual bool hasKey(class gsl::basic_string_span<char const, -1>) const = 0;
/*4*/ virtual void forEachKeyWithPrefix(class gsl::basic_string_span<char const, -1>, class std::function<void (class gsl::basic_string_span<char const, -1>, class gsl::basic_string_span<char const, -1>)> const &) const = 0;
/*5*/ virtual bool loadLevelData(class LevelData &) = 0;
/*6*/ virtual std::unique_ptr<class ChunkSource> createChunkStorage(std::unique_ptr<class ChunkSource>, enum StorageVersion) = 0;
/*7*/ virtual void saveLevelData(class LevelData const &) = 0;
/*8*/ virtual class Core::PathBuffer<std::string> const & getFullPath() const = 0;
/*9*/ virtual class std::shared_ptr<class Bedrock::Threading::IAsyncResult<void>> saveData(std::string const &, std::string &&) = 0;
/*10*/ virtual class std::shared_ptr<class Bedrock::Threading::IAsyncResult<void>> saveData(class LevelStorageWriteBatch const &) = 0;
/*11*/ virtual class std::shared_ptr<class Bedrock::Threading::IAsyncResult<void>> deleteData(std::string const &) = 0;
/*12*/ virtual void syncIO() = 0;
/*13*/ virtual void getStatistics(std::string &) const = 0;
/*14*/ virtual bool clonePlayerData(class gsl::basic_string_span<char const, -1>, class gsl::basic_string_span<char const, -1>);
/*15*/ virtual bool isCorrupted() const = 0;
/*16*/ virtual void startShutdown() = 0;
/*17*/ virtual bool isShuttingDown() const = 0;
/*18*/ virtual bool checkShutdownDone() = 0;
/*19*/ virtual bool loadData(class gsl::basic_string_span<char const, -1>, std::string &) const;
/*20*/ virtual struct Core::LevelStorageResult getState() const = 0;
/*21*/ virtual std::vector<struct SnapshotFilenameAndLength> createSnapshot(std::string const &) = 0;
/*22*/ virtual void releaseSnapshot() = 0;
/*23*/ virtual void compactStorage() = 0;
/*24*/ virtual void syncAndSuspendStorage() = 0;
/*25*/ virtual void resumeStorage() = 0;
/*26*/ virtual void setFlushAllowed(bool) = 0;
/*27*/ virtual void flushToPermanentStorage() = 0;
/*28*/ virtual void freeCaches();
/*29*/ virtual void setCompactionCallback(class std::function<void (enum CompactionStatus)>) = 0;
/*30*/ virtual void setCriticalSyncSaveCallback(class std::function<void (void)>) = 0;
/*31*/ virtual void corruptLevel();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LEVELSTORAGE
#endif
MCAPI std::string getServerId(class Player const &, bool);
MCAPI std::vector<std::string> loadAllPlayerIDs(bool) const;
MCAPI std::unique_ptr<class CompoundTag> loadLostPlayerData(class Player const &, bool);
MCAPI std::unique_ptr<class CompoundTag> loadServerPlayerData(class Player const &, bool);
MCAPI void save(class Actor &);
MCAPI class std::shared_ptr<class Bedrock::Threading::IAsyncResult<void>> saveData(std::string const &, class CompoundTag const &);
MCAPI static std::string const LEGACY_CONSOLE_PLAYER_PREFIX;
MCAPI static std::string const LOCAL_PLAYER_TAG;
};