LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/LiquidBlockDynamic.hpp
2022-09-21 19:47:03 +08:00

71 lines
2.7 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "LiquidBlock.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class LiquidBlockDynamic : public LiquidBlock {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LIQUIDBLOCKDYNAMIC
public:
class LiquidBlockDynamic& operator=(class LiquidBlockDynamic const &) = delete;
LiquidBlockDynamic(class LiquidBlockDynamic const &) = delete;
LiquidBlockDynamic() = delete;
#endif
public:
/*0*/ virtual ~LiquidBlockDynamic();
/*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const;
/*18*/ virtual void __unk_vfn_18();
/*24*/ virtual void __unk_vfn_24();
/*25*/ virtual void __unk_vfn_25();
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*28*/ virtual void __unk_vfn_28();
/*30*/ virtual void __unk_vfn_30();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
/*34*/ virtual void __unk_vfn_34();
/*35*/ virtual void __unk_vfn_35();
/*36*/ virtual void __unk_vfn_36();
/*38*/ virtual void __unk_vfn_38();
/*39*/ virtual void __unk_vfn_39();
/*40*/ virtual void __unk_vfn_40();
/*42*/ virtual void __unk_vfn_42();
/*43*/ virtual void __unk_vfn_43();
/*49*/ virtual void __unk_vfn_49();
/*52*/ virtual void __unk_vfn_52();
/*59*/ virtual void onPlace(class BlockSource &, class BlockPos const &) const;
/*67*/ virtual void __unk_vfn_67();
/*73*/ virtual void __unk_vfn_73();
/*87*/ virtual void __unk_vfn_87();
/*95*/ virtual void __unk_vfn_95();
/*109*/ virtual void __unk_vfn_109();
/*116*/ virtual void __unk_vfn_116();
/*118*/ virtual void __unk_vfn_118();
/*119*/ virtual void __unk_vfn_119();
/*142*/ virtual void __unk_vfn_142();
/*158*/ virtual void __unk_vfn_158();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LIQUIDBLOCKDYNAMIC
#endif
//private:
MCAPI bool _canSpreadTo(class BlockSource &, class BlockPos const &, class BlockPos const &, unsigned char) const;
MCAPI int _getSlopeDistance(class BlockSource &, class BlockPos const &, int, int) const;
MCAPI class std::array<bool, 4> _getSpread(class BlockSource &, class BlockPos const &) const;
MCAPI bool _isWaterBlocking(class BlockSource &, class BlockPos const &, class BlockPos const &, unsigned char) const;
MCAPI void _spread(class BlockSource &, class BlockPos const &, int, bool) const;
MCAPI bool _tick(class BlockSource &, class BlockPos const &, class Random &, bool) const;
MCAPI void _trySpreadTo(class BlockSource &, class BlockPos const &, int, class BlockPos const &, unsigned char) const;
private:
};