LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/LootItemRandomDifficultyChanceCondition.hpp
2022-09-21 19:47:03 +08:00

30 lines
955 B
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class LootItemRandomDifficultyChanceCondition {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_LOOTITEMRANDOMDIFFICULTYCHANCECONDITION
public:
class LootItemRandomDifficultyChanceCondition& operator=(class LootItemRandomDifficultyChanceCondition const &) = delete;
LootItemRandomDifficultyChanceCondition(class LootItemRandomDifficultyChanceCondition const &) = delete;
LootItemRandomDifficultyChanceCondition() = delete;
#endif
public:
/*0*/ virtual ~LootItemRandomDifficultyChanceCondition();
/*1*/ virtual bool applies(class Random &, class LootTableContext &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_LOOTITEMRANDOMDIFFICULTYCHANCECONDITION
#endif
MCAPI LootItemRandomDifficultyChanceCondition(class Json::Value);
};