LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/MapItem.hpp
2022-09-21 19:47:03 +08:00

74 lines
3.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "MapItemSavedData.hpp"
#include "Item.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class MapItem : public Item {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_MAPITEM
public:
class MapItem& operator=(class MapItem const &) = delete;
MapItem(class MapItem const &) = delete;
MapItem() = delete;
#endif
public:
/*0*/ virtual ~MapItem();
/*5*/ virtual void __unk_vfn_5();
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*34*/ virtual void __unk_vfn_34();
/*37*/ virtual void __unk_vfn_37();
/*38*/ virtual void appendFormattedHovertext(class ItemStackBase const &, class Level &, std::string &, bool) const;
/*43*/ virtual void __unk_vfn_43();
/*46*/ virtual void __unk_vfn_46();
/*47*/ virtual void __unk_vfn_47();
/*49*/ virtual void __unk_vfn_49();
/*50*/ virtual void __unk_vfn_50();
/*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const;
/*71*/ virtual bool inventoryTick(class ItemStack &, class Level &, class Actor &, int, bool) const;
/*72*/ virtual void refreshedInContainer(class ItemStackBase const &, class Level &) const;
/*76*/ virtual void fixupOnLoad(class ItemStackBase &, class Level &) const;
/*79*/ virtual void __unk_vfn_79();
/*80*/ virtual void __unk_vfn_80();
/*81*/ virtual bool isSameItem(class ItemStackBase const &, class ItemStackBase const &) const;
/*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const;
/*87*/ virtual class Item & setIcon(std::string const &, int);
/*90*/ virtual void __unk_vfn_90();
/*97*/ virtual void __unk_vfn_97();
/*100*/ virtual std::unique_ptr<class Packet> getUpdatePacket(class ItemStack const &, class Level &, class Actor &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_MAPITEM
#endif
MCAPI void update(class Level &, class Actor &, class MapItemSavedData &) const;
MCAPI static std::string const TAG_MAP_INIT;
MCAPI static std::string const TAG_MAP_NAME_INDEX;
MCAPI static std::string const TAG_MAP_PLAYER_DISPLAY;
MCAPI static std::string const TAG_MAP_SCALE;
MCAPI static std::string const TAG_MAP_SCALING;
MCAPI static std::string const TAG_MAP_UUID;
MCAPI static bool doesDisplayPlayerMarkers(class ItemStack const &);
MCAPI static struct ActorUniqueID getMapId(class CompoundTag const *);
MCAPI static void renderBiomePreviewMap(class Dimension &, class MapItemSavedData &);
MCAPI static void sampleMapData(class BlockSource &, int, class BlockPos const &, class BlockPos const &, int, int, std::vector<struct MapSample> *, class MapItemSavedData *, class MapItemTrackedActor *);
MCAPI static void serializeMapData(std::vector<struct MapSample> const &, std::string &);
MCAPI static void setItemInstanceInfo(class ItemInstance &, class MapItemSavedData &);
MCAPI static void setItemInstanceInfo(class ItemStack &, class MapItemSavedData &);
//private:
MCAPI void _makeNewExplorationMap(class ItemStack &, class Level &, class Actor *, std::string &) const;
MCAPI static void _scheduleMapChunkRendering(class Dimension &, class MapItemSavedData const &, struct MapItemSavedData::ChunkBounds, class std::shared_ptr<bool>);
private:
};