mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
74 lines
3.5 KiB
C++
74 lines
3.5 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "MapItemSavedData.hpp"
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#include "Item.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class MapItem : public Item {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_MAPITEM
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public:
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class MapItem& operator=(class MapItem const &) = delete;
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MapItem(class MapItem const &) = delete;
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MapItem() = delete;
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#endif
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public:
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/*0*/ virtual ~MapItem();
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/*5*/ virtual void __unk_vfn_5();
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/*26*/ virtual void __unk_vfn_26();
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/*27*/ virtual void __unk_vfn_27();
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/*31*/ virtual void __unk_vfn_31();
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/*32*/ virtual void __unk_vfn_32();
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/*34*/ virtual void __unk_vfn_34();
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/*37*/ virtual void __unk_vfn_37();
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/*38*/ virtual void appendFormattedHovertext(class ItemStackBase const &, class Level &, std::string &, bool) const;
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/*43*/ virtual void __unk_vfn_43();
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/*46*/ virtual void __unk_vfn_46();
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/*47*/ virtual void __unk_vfn_47();
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/*49*/ virtual void __unk_vfn_49();
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/*50*/ virtual void __unk_vfn_50();
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/*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const;
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/*71*/ virtual bool inventoryTick(class ItemStack &, class Level &, class Actor &, int, bool) const;
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/*72*/ virtual void refreshedInContainer(class ItemStackBase const &, class Level &) const;
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/*76*/ virtual void fixupOnLoad(class ItemStackBase &, class Level &) const;
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/*79*/ virtual void __unk_vfn_79();
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/*80*/ virtual void __unk_vfn_80();
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/*81*/ virtual bool isSameItem(class ItemStackBase const &, class ItemStackBase const &) const;
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/*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const;
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/*87*/ virtual class Item & setIcon(std::string const &, int);
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/*90*/ virtual void __unk_vfn_90();
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/*97*/ virtual void __unk_vfn_97();
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/*100*/ virtual std::unique_ptr<class Packet> getUpdatePacket(class ItemStack const &, class Level &, class Actor &) const;
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_MAPITEM
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#endif
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MCAPI void update(class Level &, class Actor &, class MapItemSavedData &) const;
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MCAPI static std::string const TAG_MAP_INIT;
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MCAPI static std::string const TAG_MAP_NAME_INDEX;
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MCAPI static std::string const TAG_MAP_PLAYER_DISPLAY;
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MCAPI static std::string const TAG_MAP_SCALE;
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MCAPI static std::string const TAG_MAP_SCALING;
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MCAPI static std::string const TAG_MAP_UUID;
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MCAPI static bool doesDisplayPlayerMarkers(class ItemStack const &);
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MCAPI static struct ActorUniqueID getMapId(class CompoundTag const *);
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MCAPI static void renderBiomePreviewMap(class Dimension &, class MapItemSavedData &);
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MCAPI static void sampleMapData(class BlockSource &, int, class BlockPos const &, class BlockPos const &, int, int, std::vector<struct MapSample> *, class MapItemSavedData *, class MapItemTrackedActor *);
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MCAPI static void serializeMapData(std::vector<struct MapSample> const &, std::string &);
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MCAPI static void setItemInstanceInfo(class ItemInstance &, class MapItemSavedData &);
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MCAPI static void setItemInstanceInfo(class ItemStack &, class MapItemSavedData &);
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//private:
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MCAPI void _makeNewExplorationMap(class ItemStack &, class Level &, class Actor *, std::string &) const;
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MCAPI static void _scheduleMapChunkRendering(class Dimension &, class MapItemSavedData const &, struct MapItemSavedData::ChunkBounds, class std::shared_ptr<bool>);
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private:
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}; |