mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class MeleeAttackGoal {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_MELEEATTACKGOAL
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public:
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class MeleeAttackGoal& operator=(class MeleeAttackGoal const &) = delete;
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MeleeAttackGoal(class MeleeAttackGoal const &) = delete;
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MeleeAttackGoal() = delete;
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#endif
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public:
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/*0*/ virtual ~MeleeAttackGoal();
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/*1*/ virtual bool canUse();
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/*2*/ virtual bool canContinueToUse();
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/*3*/ virtual void __unk_vfn_3();
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/*4*/ virtual void start();
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/*5*/ virtual void stop();
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/*6*/ virtual void tick();
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/*7*/ virtual void appendDebugInfo(std::string &) const;
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/*8*/ virtual void __unk_vfn_8();
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/*9*/ virtual void __unk_vfn_9();
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/*10*/ virtual void _attemptMoveToTarget(class Actor &);
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/*11*/ virtual void _attemptAttackTarget(class Actor &, float, float, float);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_MELEEATTACKGOAL
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#endif
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MCAPI MeleeAttackGoal(class Mob &);
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//protected:
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MCAPI void _attemptMoveToTargetPosition(class Actor &, float);
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MCAPI float _getAttackReachSqr(class Actor const &) const;
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MCAPI bool _inSunlight(class Actor const &) const;
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protected:
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}; |