LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/MeleeAttackGoal.hpp
2022-09-21 19:47:03 +08:00

46 lines
1.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class MeleeAttackGoal {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_MELEEATTACKGOAL
public:
class MeleeAttackGoal& operator=(class MeleeAttackGoal const &) = delete;
MeleeAttackGoal(class MeleeAttackGoal const &) = delete;
MeleeAttackGoal() = delete;
#endif
public:
/*0*/ virtual ~MeleeAttackGoal();
/*1*/ virtual bool canUse();
/*2*/ virtual bool canContinueToUse();
/*3*/ virtual void __unk_vfn_3();
/*4*/ virtual void start();
/*5*/ virtual void stop();
/*6*/ virtual void tick();
/*7*/ virtual void appendDebugInfo(std::string &) const;
/*8*/ virtual void __unk_vfn_8();
/*9*/ virtual void __unk_vfn_9();
/*10*/ virtual void _attemptMoveToTarget(class Actor &);
/*11*/ virtual void _attemptAttackTarget(class Actor &, float, float, float);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_MELEEATTACKGOAL
#endif
MCAPI MeleeAttackGoal(class Mob &);
//protected:
MCAPI void _attemptMoveToTargetPosition(class Actor &, float);
MCAPI float _getAttackReachSqr(class Actor const &) const;
MCAPI bool _inSunlight(class Actor const &) const;
protected:
};