LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/MobEffectSystem.hpp
2022-09-21 19:47:03 +08:00

33 lines
803 B
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class MobEffectSystem {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOBEFFECTSYSTEM
public:
class MobEffectSystem& operator=(class MobEffectSystem const &) = delete;
MobEffectSystem(class MobEffectSystem const &) = delete;
MobEffectSystem() = delete;
#endif
public:
/*0*/ virtual ~MobEffectSystem();
/*1*/ virtual void tick(class EntityRegistry &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOBEFFECTSYSTEM
#endif
//private:
MCAPI void _tickComponent(class EntityContext &, class FlagComponent<struct ActorTickedFlag> &, class ActorComponent &, class MobEffectComponent &);
private:
};