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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
44 lines
1.8 KiB
C++
44 lines
1.8 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "OceanMonumentPiece.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class MonumentBuilding : public OceanMonumentPiece {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_MONUMENTBUILDING
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public:
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class MonumentBuilding& operator=(class MonumentBuilding const &) = delete;
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MonumentBuilding(class MonumentBuilding const &) = delete;
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MonumentBuilding() = delete;
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#endif
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public:
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/*0*/ virtual ~MonumentBuilding();
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/*3*/ virtual enum StructurePieceType getType() const;
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/*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &);
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/*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_MONUMENTBUILDING
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#endif
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MCAPI MonumentBuilding(class Random &, int, int, int &);
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//private:
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MCAPI void generateEntranceArchs(class BlockSource &, class Random &, class BoundingBox const &);
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MCAPI void generateEntranceWall(class BlockSource &, class Random &, class BoundingBox const &);
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MCAPI void generateLowerWall(class BlockSource &, class Random &, class BoundingBox const &);
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MCAPI void generateMiddleWall(class BlockSource &, class Random &, class BoundingBox const &);
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MCAPI void generateRoofPiece(class BlockSource &, class Random &, class BoundingBox const &);
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MCAPI std::vector<class std::shared_ptr<class RoomDefinition>> generateRoomGraph(class Random &);
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MCAPI void generateUpperWall(class BlockSource &, class Random &, class BoundingBox const &);
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MCAPI void generateWing(bool, int, class BlockSource &, class Random &, class BoundingBox const &);
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private:
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}; |