LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/MonumentBuilding.hpp
2022-09-21 19:47:03 +08:00

44 lines
1.8 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "OceanMonumentPiece.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class MonumentBuilding : public OceanMonumentPiece {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_MONUMENTBUILDING
public:
class MonumentBuilding& operator=(class MonumentBuilding const &) = delete;
MonumentBuilding(class MonumentBuilding const &) = delete;
MonumentBuilding() = delete;
#endif
public:
/*0*/ virtual ~MonumentBuilding();
/*3*/ virtual enum StructurePieceType getType() const;
/*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &);
/*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_MONUMENTBUILDING
#endif
MCAPI MonumentBuilding(class Random &, int, int, int &);
//private:
MCAPI void generateEntranceArchs(class BlockSource &, class Random &, class BoundingBox const &);
MCAPI void generateEntranceWall(class BlockSource &, class Random &, class BoundingBox const &);
MCAPI void generateLowerWall(class BlockSource &, class Random &, class BoundingBox const &);
MCAPI void generateMiddleWall(class BlockSource &, class Random &, class BoundingBox const &);
MCAPI void generateRoofPiece(class BlockSource &, class Random &, class BoundingBox const &);
MCAPI std::vector<class std::shared_ptr<class RoomDefinition>> generateRoomGraph(class Random &);
MCAPI void generateUpperWall(class BlockSource &, class Random &, class BoundingBox const &);
MCAPI void generateWing(bool, int, class BlockSource &, class Random &, class BoundingBox const &);
private:
};