LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/MovingBlockActor.hpp
2022-09-21 19:47:03 +08:00

43 lines
1.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockActor.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class MovingBlockActor : public BlockActor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_MOVINGBLOCKACTOR
public:
class MovingBlockActor& operator=(class MovingBlockActor const &) = delete;
MovingBlockActor(class MovingBlockActor const &) = delete;
MovingBlockActor() = delete;
#endif
public:
/*0*/ virtual ~MovingBlockActor();
/*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
/*2*/ virtual bool save(class CompoundTag &) const;
/*7*/ virtual void tick(class BlockSource &);
/*13*/ virtual void __unk_vfn_13();
/*17*/ virtual void __unk_vfn_17();
/*28*/ virtual class PistonBlockActor * getOwningPiston(class BlockSource &);
/*29*/ virtual void __unk_vfn_29();
/*30*/ virtual void __unk_vfn_30();
/*31*/ virtual float getDeletionDelayTimeSeconds() const;
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
/*34*/ virtual std::unique_ptr<class BlockActorDataPacket> _getUpdatePacket(class BlockSource &);
/*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_MOVINGBLOCKACTOR
#endif
MCAPI class Vec3 getDrawPos(class BlockSource &, float);
MCAPI void moveCollidedEntities(class PistonBlockActor &, class BlockSource &);
};