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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
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27 lines
1.2 KiB
C++
27 lines
1.2 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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namespace NavigationUtility {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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MCAPI bool canMoveDirectly(class Mob &, class Vec3 const &, class Vec3 const &, int, int, int, bool);
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MCAPI bool canWalkAbove(class Mob &, int, int, int, int, int, int, class Vec3 const &, float, float, bool);
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MCAPI bool canWalkDirectly(class Mob &, class Vec3 const &, class Vec3 const &, int, int, int, bool);
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MCAPI bool canWalkOn(class Mob &, int, int, int, int, int, int, class Vec3 const &, float, float, bool);
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MCAPI bool closeToDone(class Mob const &, float);
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MCAPI bool flyCondition(class Mob const &, class BlockSource &, int, int, int);
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MCAPI bool invalidPathStartStatus(class Mob const &, class BlockPos &);
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MCAPI bool isDoorBlockingPath(class Mob const &, class Block const &, class Path const &, class BlockPos const &, unsigned __int64);
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MCAPI bool isInNode(class Mob const &, class BlockPos const &);
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MCAPI bool moveCondition(class Mob const &, class Block const &);
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MCAPI bool swimCondition(class Mob const &, class BlockSource &, int, int, int);
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}; |