LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/NavigationUtility.hpp
2022-09-21 19:47:03 +08:00

27 lines
1.2 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
namespace NavigationUtility {
#define AFTER_EXTRA
#undef AFTER_EXTRA
MCAPI bool canMoveDirectly(class Mob &, class Vec3 const &, class Vec3 const &, int, int, int, bool);
MCAPI bool canWalkAbove(class Mob &, int, int, int, int, int, int, class Vec3 const &, float, float, bool);
MCAPI bool canWalkDirectly(class Mob &, class Vec3 const &, class Vec3 const &, int, int, int, bool);
MCAPI bool canWalkOn(class Mob &, int, int, int, int, int, int, class Vec3 const &, float, float, bool);
MCAPI bool closeToDone(class Mob const &, float);
MCAPI bool flyCondition(class Mob const &, class BlockSource &, int, int, int);
MCAPI bool invalidPathStartStatus(class Mob const &, class BlockPos &);
MCAPI bool isDoorBlockingPath(class Mob const &, class Block const &, class Path const &, class BlockPos const &, unsigned __int64);
MCAPI bool isInNode(class Mob const &, class BlockPos const &);
MCAPI bool moveCondition(class Mob const &, class Block const &);
MCAPI bool swimCondition(class Mob const &, class BlockSource &, int, int, int);
};