LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/NearestAttackableTargetDefinition.hpp
2022-09-21 19:47:03 +08:00

31 lines
1.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "JsonUtil.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class NearestAttackableTargetDefinition {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NEARESTATTACKABLETARGETDEFINITION
public:
class NearestAttackableTargetDefinition& operator=(class NearestAttackableTargetDefinition const &) = delete;
NearestAttackableTargetDefinition(class NearestAttackableTargetDefinition const &) = delete;
NearestAttackableTargetDefinition() = delete;
#endif
public:
/*0*/ virtual ~NearestAttackableTargetDefinition();
/*1*/ virtual void __unk_vfn_1();
/*2*/ virtual bool validate(class Mob &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NEARESTATTACKABLETARGETDEFINITION
#endif
MCAPI static void buildSchema(std::string const &, class std::shared_ptr<class JsonUtil::JsonSchemaObjectNode<class JsonUtil::EmptyClass, class NearestAttackableTargetDefinition>> &);
};