mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "TargetGoal.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class NearestAttackableTargetGoal : public TargetGoal {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NEARESTATTACKABLETARGETGOAL
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public:
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class NearestAttackableTargetGoal& operator=(class NearestAttackableTargetGoal const &) = delete;
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NearestAttackableTargetGoal(class NearestAttackableTargetGoal const &) = delete;
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NearestAttackableTargetGoal() = delete;
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#endif
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public:
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/*0*/ virtual ~NearestAttackableTargetGoal();
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/*1*/ virtual bool canUse();
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/*2*/ virtual bool canContinueToUse();
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/*4*/ virtual void start();
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/*7*/ virtual void appendDebugInfo(std::string &) const;
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/*8*/ virtual void __unk_vfn_8();
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/*9*/ virtual void __unk_vfn_9();
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/*11*/ virtual struct ActorUniqueID _findTarget(struct MobDescriptor const **);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NEARESTATTACKABLETARGETGOAL
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#endif
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//protected:
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MCAPI bool _canStartSearching();
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MCAPI bool _isTargetVisible(class Mob const &, float, float) const;
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//private:
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MCAPI bool _selectTarget();
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protected:
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private:
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}; |