LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/NearestAttackableTargetGoal.hpp
2022-09-21 19:47:03 +08:00

46 lines
1.2 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "TargetGoal.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class NearestAttackableTargetGoal : public TargetGoal {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NEARESTATTACKABLETARGETGOAL
public:
class NearestAttackableTargetGoal& operator=(class NearestAttackableTargetGoal const &) = delete;
NearestAttackableTargetGoal(class NearestAttackableTargetGoal const &) = delete;
NearestAttackableTargetGoal() = delete;
#endif
public:
/*0*/ virtual ~NearestAttackableTargetGoal();
/*1*/ virtual bool canUse();
/*2*/ virtual bool canContinueToUse();
/*4*/ virtual void start();
/*7*/ virtual void appendDebugInfo(std::string &) const;
/*8*/ virtual void __unk_vfn_8();
/*9*/ virtual void __unk_vfn_9();
/*11*/ virtual struct ActorUniqueID _findTarget(struct MobDescriptor const **);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NEARESTATTACKABLETARGETGOAL
#endif
//protected:
MCAPI bool _canStartSearching();
MCAPI bool _isTargetVisible(class Mob const &, float, float) const;
//private:
MCAPI bool _selectTarget();
protected:
private:
};