LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/NearestPrioritizedAttackableTargetGoal.hpp
2022-09-21 19:47:03 +08:00

32 lines
1.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "NearestAttackableTargetGoal.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class NearestPrioritizedAttackableTargetGoal : public NearestAttackableTargetGoal {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NEARESTPRIORITIZEDATTACKABLETARGETGOAL
public:
class NearestPrioritizedAttackableTargetGoal& operator=(class NearestPrioritizedAttackableTargetGoal const &) = delete;
NearestPrioritizedAttackableTargetGoal(class NearestPrioritizedAttackableTargetGoal const &) = delete;
NearestPrioritizedAttackableTargetGoal() = delete;
#endif
public:
/*0*/ virtual ~NearestPrioritizedAttackableTargetGoal();
/*7*/ virtual void appendDebugInfo(std::string &) const;
/*8*/ virtual void __unk_vfn_8();
/*9*/ virtual void __unk_vfn_9();
/*11*/ virtual struct ActorUniqueID _findTarget(struct MobDescriptor const **);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NEARESTPRIORITIZEDATTACKABLETARGETGOAL
#endif
};