mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
205 lines
16 KiB
C++
205 lines
16 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class NetEventCallback {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NETEVENTCALLBACK
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public:
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class NetEventCallback& operator=(class NetEventCallback const &) = delete;
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NetEventCallback(class NetEventCallback const &) = delete;
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NetEventCallback() = delete;
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#endif
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public:
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/*0*/ virtual void __unk_vfn_0();
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/*1*/ virtual ~NetEventCallback();
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/*2*/ virtual void __unk_vfn_2() = 0;
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/*3*/ virtual void __unk_vfn_3();
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/*4*/ virtual void __unk_vfn_4();
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/*5*/ virtual void __unk_vfn_5();
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/*6*/ virtual void __unk_vfn_6();
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/*7*/ virtual void __unk_vfn_7();
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/*8*/ virtual void onWebsocketRequest(std::string const &, std::string const &, class std::function<void (void)>);
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/*9*/ virtual void __unk_vfn_9();
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/*10*/ virtual void __unk_vfn_10();
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/*11*/ virtual class GameSpecificNetEventCallback * getGameSpecificNetEventCallback();
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NETEVENTCALLBACK
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MCVAPI void handle(class NetworkIdentifier const &, class ActorFallPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ShowProfilePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class MobEquipmentPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class MapInfoRequestPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class AddPaintingPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class GameRulesChangedPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class StopSoundPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ChunkRadiusUpdatedPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class BookEditPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ContainerClosePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class MoveActorDeltaPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class UpdateSoftEnumPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class CodeBuilderPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetScoreboardIdentityPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class RequestChunkRadiusPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PlaySoundPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class NetworkChunkPublisherUpdatePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetLocalPlayerAsInitializedPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetTimePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class BookAddPagePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SimpleEventPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class EducationSettingsPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class EmoteListPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class AddItemActorPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ResourcePackClientResponsePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ModalFormResponsePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PlayStatusPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class CommandRequestPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PlayerArmorDamagePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PhotoTransferPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetDifficultyPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class DisconnectPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class LevelEventPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ContainerOpenPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ClientCacheBlobStatusPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class UpdateAttributesPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class BossEventPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class InventoryTransactionPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ServerSettingsRequestPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class CraftingDataPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ResourcePackStackPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class AddMobPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class InventoryContentPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PlayerHotbarPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class UpdateTradePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class StructureTemplateDataResponsePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class RemoveObjectivePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class EmotePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PlayerEnchantOptionsPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class LevelSoundEventPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class UpdatePlayerGameTypePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class BookSignPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ItemFrameDropItemPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class AddPlayerPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class AddEntityPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class NetworkSettingsPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ResourcePackChunkRequestPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class CreativeContentPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PacketViolationWarningPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ItemStackResponsePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetActorMotionPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ContainerSetDataPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class GuiDataPickItemPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetTitlePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class AddActorPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SpawnParticleEffectPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PlayerSkinPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetDisplayObjectivePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class RemoveActorPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class LabTablePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ClientCacheStatusPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class EventPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetCommandsEnabledPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ClientboundMapItemDataPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class NpcRequestPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PositionTrackingDBServerBroadcastPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetDefaultGameTypePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ShowCreditsPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class LecternUpdatePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class BlockPickRequestPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class LevelEventGenericPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class BookSwapPagesPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class MultiplayerSettingsPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ActorPickRequestPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class MovePlayerPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ItemStackRequestPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class UpdateEquipPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class CommandBlockUpdatePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class MobEffectPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class InteractPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ResourcePackDataInfoPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class BookDeletePagePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class AnimatePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class StartGamePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class CameraPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ClientToServerHandshakePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ServerToClientHandshakePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class AvailableActorIdentifiersPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class AdventureSettingsPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetScorePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class HurtArmorPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class NetworkStackLatencyPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SubClientLoginPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PlayerInputPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class StructureTemplateDataRequestPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class LevelSoundEventPacketV1 const &);
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MCVAPI void handle(class NetworkIdentifier const &, class LevelSoundEventPacketV2 const &);
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MCVAPI void handle(class NetworkIdentifier const &, class StructureBlockUpdatePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetPlayerGameTypePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class DebugInfoPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class MoveActorAbsolutePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class AddBehaviorTreePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class InventoryActionPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class BiomeDefinitionListPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class LoginPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class CompletedUsingItemPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PurchaseReceiptPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PlayerListPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class MobArmorEquipmentPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetLastHurtByPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PositionTrackingDBClientRequestPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class TransferPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ResourcePacksInfoPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class TickSyncPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetSpawnPositionPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class AutomationClientConnectPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ShowStoreOfferPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class RiderJumpPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetActorDataPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class BlockEventPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class TakeItemActorPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ActorEventPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PlayerAuthInputPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ServerSettingsResponsePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SettingsCommandPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SpawnExperienceOrbPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ChangeDimensionPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class InventorySlotPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class RespawnPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class AvailableCommandsPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetHealthPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class UpdateBlockPropertiesPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class AnvilDamagePacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ResourcePackChunkDataPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class CraftingEventPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ModalFormRequestPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class PlayerActionPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class RemoveEntityPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class CommandOutputPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class MapCreateLockedCopyPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class OnScreenTextureAnimationPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class ScriptCustomEventPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class SetActorLinkPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class TextPacket const &);
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MCVAPI void handle(class NetworkIdentifier const &, class std::shared_ptr<class BlockActorDataPacket>);
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MCVAPI void handle(class NetworkIdentifier const &, class std::shared_ptr<class LevelChunkPacket>);
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MCVAPI void handle(class NetworkIdentifier const &, class std::shared_ptr<class ClientCacheMissResponsePacket>);
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MCVAPI void handle(class NetworkIdentifier const &, class std::shared_ptr<class UpdateBlockPacket>);
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MCVAPI void handle(class NetworkIdentifier const &, class std::shared_ptr<class UpdateBlockSyncedPacket>);
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MCVAPI void onConnect(class NetworkIdentifier const &);
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MCVAPI void onDisconnect(class NetworkIdentifier const &, std::string const &, bool, std::string const &);
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MCVAPI void onPlayerReady(class Player &);
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MCVAPI void onStoreOfferReceive(bool, std::string const &);
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MCVAPI void onTick();
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MCVAPI void onTransferRequest(class NetworkIdentifier const &, std::string const &, int);
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MCVAPI void onUnableToConnect();
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MCVAPI void sendPacketViolationDetectedTelemetryData(struct ExtendedStreamReadResult const &, enum PacketViolationResponse, enum MinecraftPacketIds, class NetworkIdentifier const &);
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#endif
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}; |