LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/NetherGenerator.hpp
2022-09-21 19:47:03 +08:00

46 lines
1.6 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class NetherGenerator {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NETHERGENERATOR
public:
class NetherGenerator& operator=(class NetherGenerator const &) = delete;
NetherGenerator(class NetherGenerator const &) = delete;
NetherGenerator() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NETHERGENERATOR
MCVAPI void addHardcodedSpawnAreas(class LevelChunk &);
MCVAPI void debugRender();
MCVAPI bool findNearestFeature(enum StructureFeatureType, class BlockPos const &, class BlockPos &);
MCVAPI class BlockPos findSpawnPosition() const;
MCVAPI void garbageCollectBlueprints(class buffer_span<class ChunkPos>);
MCVAPI class BiomeArea getBiomeArea(class BoundingBox const &, unsigned int) const;
MCVAPI enum StructureFeatureType getFeatureTypeAt(class BlockPos const &);
MCVAPI void loadChunk(class LevelChunk &, bool);
MCVAPI bool postProcess(class ChunkViewSource &);
MCVAPI void postProcessMobsAt(class BlockSource &, int, int, class Random &);
MCVAPI void prepareHeights(class BlockVolume &, class ChunkPos const &, bool);
MCVAPI ~NetherGenerator();
#endif
MCAPI NetherGenerator(class Dimension &, unsigned int);
MCAPI void buildSurfaces(class BlockVolume &, class LevelChunk &, class ChunkPos const &);
//private:
MCAPI void _makeLayers(class LevelData const &, class BiomeRegistry const &);
MCAPI void getHeights(class std::array<float, 425> &, int, int, int);
private:
};