mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class NetherGenerator {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NETHERGENERATOR
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public:
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class NetherGenerator& operator=(class NetherGenerator const &) = delete;
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NetherGenerator(class NetherGenerator const &) = delete;
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NetherGenerator() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NETHERGENERATOR
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MCVAPI void addHardcodedSpawnAreas(class LevelChunk &);
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MCVAPI void debugRender();
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MCVAPI bool findNearestFeature(enum StructureFeatureType, class BlockPos const &, class BlockPos &);
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MCVAPI class BlockPos findSpawnPosition() const;
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MCVAPI void garbageCollectBlueprints(class buffer_span<class ChunkPos>);
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MCVAPI class BiomeArea getBiomeArea(class BoundingBox const &, unsigned int) const;
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MCVAPI enum StructureFeatureType getFeatureTypeAt(class BlockPos const &);
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MCVAPI void loadChunk(class LevelChunk &, bool);
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MCVAPI bool postProcess(class ChunkViewSource &);
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MCVAPI void postProcessMobsAt(class BlockSource &, int, int, class Random &);
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MCVAPI void prepareHeights(class BlockVolume &, class ChunkPos const &, bool);
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MCVAPI ~NetherGenerator();
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#endif
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MCAPI NetherGenerator(class Dimension &, unsigned int);
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MCAPI void buildSurfaces(class BlockVolume &, class LevelChunk &, class ChunkPos const &);
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//private:
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MCAPI void _makeLayers(class LevelData const &, class BiomeRegistry const &);
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MCAPI void getHeights(class std::array<float, 425> &, int, int, int);
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private:
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}; |