LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/NetworkChunkPublisher.hpp
2022-09-21 19:47:03 +08:00

35 lines
1.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class NetworkChunkPublisher {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NETWORKCHUNKPUBLISHER
public:
class NetworkChunkPublisher& operator=(class NetworkChunkPublisher const &) = delete;
NetworkChunkPublisher(class NetworkChunkPublisher const &) = delete;
NetworkChunkPublisher() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NETWORKCHUNKPUBLISHER
#endif
MCAPI void moveRegion(class BlockPos const &, unsigned int, float);
MCAPI void prepareRegion(class ChunkSource &, class ChunkPos &);
MCAPI void sendQueuedChunks();
//private:
MCAPI bool _sendQueuedChunk(class ChunkPos const &, class ClientBlobCache::Server::TransferBuilder *);
MCAPI void _serializeAndCache(class LevelChunkPacket &, class ClientBlobCache::Server::TransferBuilder &, class std::function<void (class VarIntDataOutput &)> &&);
private:
};