mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
72 lines
2.7 KiB
C++
72 lines
2.7 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
|
|
#pragma once
|
|
#define AUTO_GENERATED
|
|
#include "../Global.h"
|
|
#include "Actor.hpp"
|
|
#include "Mob.hpp"
|
|
|
|
#define BEFORE_EXTRA
|
|
|
|
#undef BEFORE_EXTRA
|
|
|
|
class Npc : public Mob {
|
|
|
|
#define AFTER_EXTRA
|
|
|
|
#undef AFTER_EXTRA
|
|
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NPC
|
|
public:
|
|
class Npc& operator=(class Npc const &) = delete;
|
|
Npc(class Npc const &) = delete;
|
|
Npc() = delete;
|
|
#endif
|
|
|
|
public:
|
|
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
|
|
/*3*/ virtual void initializeComponents(enum Actor::InitializationMethod, class VariantParameterList const &);
|
|
/*7*/ virtual ~Npc();
|
|
/*30*/ virtual void __unk_vfn_30();
|
|
/*53*/ virtual bool canShowNameTag() const;
|
|
/*54*/ virtual void __unk_vfn_54();
|
|
/*58*/ virtual std::string getFormattedNameTag() const;
|
|
/*61*/ virtual void __unk_vfn_61();
|
|
/*76*/ virtual void __unk_vfn_76();
|
|
/*81*/ virtual void __unk_vfn_81();
|
|
/*88*/ virtual void __unk_vfn_88();
|
|
/*90*/ virtual void __unk_vfn_90();
|
|
/*98*/ virtual void __unk_vfn_98();
|
|
/*100*/ virtual void __unk_vfn_100();
|
|
/*121*/ virtual void __unk_vfn_121();
|
|
/*169*/ virtual void __unk_vfn_169();
|
|
/*180*/ virtual bool canBePulledIntoVehicle() const;
|
|
/*182*/ virtual void __unk_vfn_182();
|
|
/*189*/ virtual void buildDebugInfo(std::string &) const;
|
|
/*197*/ virtual bool canBeAffected(class MobEffectInstance const &) const;
|
|
/*206*/ virtual void __unk_vfn_206();
|
|
/*207*/ virtual void __unk_vfn_207();
|
|
/*228*/ virtual void __unk_vfn_228();
|
|
/*231*/ virtual void __unk_vfn_231();
|
|
/*233*/ virtual void die(class ActorDamageSource const &);
|
|
/*238*/ virtual void __unk_vfn_238();
|
|
/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
|
|
/*246*/ virtual void __unk_vfn_246();
|
|
/*256*/ virtual void _onSizeUpdated();
|
|
/*257*/ virtual void __unk_vfn_257();
|
|
/*258*/ virtual void knockback(class Actor *, int, float, float, float, float, float);
|
|
/*290*/ virtual void __unk_vfn_290();
|
|
/*300*/ virtual void __unk_vfn_300();
|
|
/*331*/ virtual bool canExistWhenDisallowMob() const;
|
|
/*332*/ virtual void __unk_vfn_332();
|
|
/*339*/ virtual void newServerAiStep();
|
|
/*340*/ virtual void _serverAiMobStep();
|
|
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NPC
|
|
MCVAPI bool breaksFallingBlocks() const;
|
|
MCVAPI bool interactPreventDefault();
|
|
MCVAPI bool isFishable() const;
|
|
MCVAPI bool isTargetable() const;
|
|
MCVAPI bool useNewAi() const;
|
|
#endif
|
|
MCAPI static std::string const SKIN_ID_TAG;
|
|
MCAPI static std::vector<struct std::pair<std::string, std::string>> const Skins;
|
|
|
|
}; |