LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/Npc.hpp
2022-09-21 19:47:03 +08:00

72 lines
2.7 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Actor.hpp"
#include "Mob.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class Npc : public Mob {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_NPC
public:
class Npc& operator=(class Npc const &) = delete;
Npc(class Npc const &) = delete;
Npc() = delete;
#endif
public:
/*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &);
/*3*/ virtual void initializeComponents(enum Actor::InitializationMethod, class VariantParameterList const &);
/*7*/ virtual ~Npc();
/*30*/ virtual void __unk_vfn_30();
/*53*/ virtual bool canShowNameTag() const;
/*54*/ virtual void __unk_vfn_54();
/*58*/ virtual std::string getFormattedNameTag() const;
/*61*/ virtual void __unk_vfn_61();
/*76*/ virtual void __unk_vfn_76();
/*81*/ virtual void __unk_vfn_81();
/*88*/ virtual void __unk_vfn_88();
/*90*/ virtual void __unk_vfn_90();
/*98*/ virtual void __unk_vfn_98();
/*100*/ virtual void __unk_vfn_100();
/*121*/ virtual void __unk_vfn_121();
/*169*/ virtual void __unk_vfn_169();
/*180*/ virtual bool canBePulledIntoVehicle() const;
/*182*/ virtual void __unk_vfn_182();
/*189*/ virtual void buildDebugInfo(std::string &) const;
/*197*/ virtual bool canBeAffected(class MobEffectInstance const &) const;
/*206*/ virtual void __unk_vfn_206();
/*207*/ virtual void __unk_vfn_207();
/*228*/ virtual void __unk_vfn_228();
/*231*/ virtual void __unk_vfn_231();
/*233*/ virtual void die(class ActorDamageSource const &);
/*238*/ virtual void __unk_vfn_238();
/*240*/ virtual bool _hurt(class ActorDamageSource const &, int, bool, bool);
/*246*/ virtual void __unk_vfn_246();
/*256*/ virtual void _onSizeUpdated();
/*257*/ virtual void __unk_vfn_257();
/*258*/ virtual void knockback(class Actor *, int, float, float, float, float, float);
/*290*/ virtual void __unk_vfn_290();
/*300*/ virtual void __unk_vfn_300();
/*331*/ virtual bool canExistWhenDisallowMob() const;
/*332*/ virtual void __unk_vfn_332();
/*339*/ virtual void newServerAiStep();
/*340*/ virtual void _serverAiMobStep();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_NPC
MCVAPI bool breaksFallingBlocks() const;
MCVAPI bool interactPreventDefault();
MCVAPI bool isFishable() const;
MCVAPI bool isTargetable() const;
MCVAPI bool useNewAi() const;
#endif
MCAPI static std::string const SKIN_ID_TAG;
MCAPI static std::vector<struct std::pair<std::string, std::string>> const Skins;
};