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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "StructurePiece.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class OceanMonumentPiece : public StructurePiece {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_OCEANMONUMENTPIECE
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public:
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class OceanMonumentPiece& operator=(class OceanMonumentPiece const &) = delete;
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OceanMonumentPiece(class OceanMonumentPiece const &) = delete;
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OceanMonumentPiece() = delete;
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#endif
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public:
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/*0*/ virtual ~OceanMonumentPiece();
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/*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &);
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/*7*/ virtual int getWorldX(int, int);
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/*8*/ virtual int getWorldZ(int, int);
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/*11*/ virtual void addHardcodedSpawnAreas(class LevelChunk &) const;
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_OCEANMONUMENTPIECE
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#endif
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MCAPI OceanMonumentPiece(int &, class BoundingBox &);
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//protected:
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MCAPI OceanMonumentPiece(int, int &, class std::shared_ptr<class RoomDefinition>, int, int, int);
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MCAPI bool chunkIntersects(class BoundingBox const &, int, int, int, int);
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MCAPI void generateBoxOnFillOnly(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, class Block const &);
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MCAPI void generateDefaultFloor(class BlockSource &, class BoundingBox const &, int, int, bool);
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MCAPI void generateWaterBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, bool);
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MCAPI void spawnElder(class BlockSource &, class BoundingBox const &, int, int, int);
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protected:
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MCAPI static int mGridroomLeftWingConnectIndex;
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MCAPI static int mGridroomRightWingConnectIndex;
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MCAPI static int mGridroomSourceIndex;
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MCAPI static int mGridroomTopConnectIndex;
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MCAPI static int const mLeftWingIndex;
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MCAPI static int const mPenthouseIndex;
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MCAPI static int const mRightWingIndex;
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}; |