LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/OceanMonumentPiece.hpp
2022-09-21 19:47:03 +08:00

50 lines
1.9 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "StructurePiece.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class OceanMonumentPiece : public StructurePiece {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_OCEANMONUMENTPIECE
public:
class OceanMonumentPiece& operator=(class OceanMonumentPiece const &) = delete;
OceanMonumentPiece(class OceanMonumentPiece const &) = delete;
OceanMonumentPiece() = delete;
#endif
public:
/*0*/ virtual ~OceanMonumentPiece();
/*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &);
/*7*/ virtual int getWorldX(int, int);
/*8*/ virtual int getWorldZ(int, int);
/*11*/ virtual void addHardcodedSpawnAreas(class LevelChunk &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_OCEANMONUMENTPIECE
#endif
MCAPI OceanMonumentPiece(int &, class BoundingBox &);
//protected:
MCAPI OceanMonumentPiece(int, int &, class std::shared_ptr<class RoomDefinition>, int, int, int);
MCAPI bool chunkIntersects(class BoundingBox const &, int, int, int, int);
MCAPI void generateBoxOnFillOnly(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, class Block const &);
MCAPI void generateDefaultFloor(class BlockSource &, class BoundingBox const &, int, int, bool);
MCAPI void generateWaterBox(class BlockSource &, class BoundingBox const &, int, int, int, int, int, int, bool);
MCAPI void spawnElder(class BlockSource &, class BoundingBox const &, int, int, int);
protected:
MCAPI static int mGridroomLeftWingConnectIndex;
MCAPI static int mGridroomRightWingConnectIndex;
MCAPI static int mGridroomSourceIndex;
MCAPI static int mGridroomTopConnectIndex;
MCAPI static int const mLeftWingIndex;
MCAPI static int const mPenthouseIndex;
MCAPI static int const mRightWingIndex;
};