mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
49 lines
2.0 KiB
C++
49 lines
2.0 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
|
|
#pragma once
|
|
#define AUTO_GENERATED
|
|
#include "../Global.h"
|
|
|
|
#define BEFORE_EXTRA
|
|
|
|
#undef BEFORE_EXTRA
|
|
|
|
class OverworldGenerator {
|
|
|
|
#define AFTER_EXTRA
|
|
|
|
#undef AFTER_EXTRA
|
|
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_OVERWORLDGENERATOR
|
|
public:
|
|
class OverworldGenerator& operator=(class OverworldGenerator const &) = delete;
|
|
OverworldGenerator(class OverworldGenerator const &) = delete;
|
|
OverworldGenerator() = delete;
|
|
#endif
|
|
|
|
public:
|
|
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_OVERWORLDGENERATOR
|
|
MCVAPI void addHardcodedSpawnAreas(class LevelChunk &);
|
|
MCVAPI void debugRender();
|
|
MCVAPI bool findNearestFeature(enum StructureFeatureType, class BlockPos const &, class BlockPos &);
|
|
MCVAPI class BlockPos findSpawnPosition() const;
|
|
MCVAPI void garbageCollectBlueprints(class buffer_span<class ChunkPos>);
|
|
MCVAPI class BiomeArea getBiomeArea(class BoundingBox const &, unsigned int) const;
|
|
MCVAPI enum StructureFeatureType getFeatureTypeAt(class BlockPos const &);
|
|
MCVAPI void loadChunk(class LevelChunk &, bool);
|
|
MCVAPI bool postProcess(class ChunkViewSource &);
|
|
MCVAPI void postProcessMobsAt(class BlockSource &, int, int, class Random &);
|
|
MCVAPI void prepareHeights(class BlockVolume &, class ChunkPos const &, bool);
|
|
MCVAPI ~OverworldGenerator();
|
|
#endif
|
|
MCAPI OverworldGenerator(class Dimension &, unsigned int, bool, class Biome const *);
|
|
MCAPI void _fixWaterAlongEdges(class LevelChunk &, class BlockSource &, class BlockTickingQueue &);
|
|
MCAPI void buildSurfaces(struct OverworldGenerator::ThreadData &, class BlockVolume &, class LevelChunk &, class ChunkPos const &);
|
|
|
|
//private:
|
|
MCAPI void _makeLayers(class LevelData const &, class BiomeRegistry const &);
|
|
MCAPI void _prepareHeights(class BlockVolume &, class ChunkPos const &, class BiomeSource const &, bool);
|
|
MCAPI void _prepareStructureBlueprints(class ChunkPos const &, class BiomeSource &);
|
|
MCAPI void getHeights(class std::array<float, 425> &, class BiomeArea const &, int, int, int);
|
|
|
|
private:
|
|
|
|
}; |