LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/PanicGoal.hpp
2022-09-21 19:47:03 +08:00

41 lines
1.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class PanicGoal {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PANICGOAL
public:
class PanicGoal& operator=(class PanicGoal const &) = delete;
PanicGoal(class PanicGoal const &) = delete;
PanicGoal() = delete;
#endif
public:
/*0*/ virtual ~PanicGoal();
/*1*/ virtual bool canUse();
/*2*/ virtual bool canContinueToUse();
/*3*/ virtual void __unk_vfn_3();
/*4*/ virtual void start();
/*5*/ virtual void stop();
/*6*/ virtual void tick();
/*7*/ virtual void appendDebugInfo(std::string &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PANICGOAL
#endif
MCAPI PanicGoal(class Mob &, float, bool, enum LevelSoundEvent, struct FloatRange, bool, bool, std::vector<enum ActorDamageCause>);
//private:
MCAPI bool _findWaterPos(class Vec3 &, int, int);
MCAPI bool _tryGeneratePathEnd();
private:
};