mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
49 lines
2.6 KiB
C++
49 lines
2.6 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class PathFinder {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PATHFINDER
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public:
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class PathFinder& operator=(class PathFinder const &) = delete;
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PathFinder(class PathFinder const &) = delete;
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PathFinder() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PATHFINDER
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#endif
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MCAPI PathFinder(class BlockSource *, class NavigationComponent const &);
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MCAPI enum NodeType isFree(class Actor &, class BlockPos const &, class BlockPos const &, class PathfinderNode const &, bool);
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MCAPI ~PathFinder();
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//private:
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MCAPI void _addNeighbor(class PathfinderNode *, class PathfinderNode const &, unsigned int, unsigned __int64 &);
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MCAPI bool _checkBlockAndNeighborsProperty(class Actor &, class BlockPos const &, class Block const &, enum BlockProperty, int, class BreakBlocksComponent const *, class std::function<bool (class Block const &, class BlockPos const &)>);
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MCAPI bool _checkForDamagingBlock(class Actor &, class BlockPos const &, class Block const &, int, class BreakBlocksComponent const *);
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MCAPI enum NodeType _classifyDoorNode(class Actor &, class Block const &, class BlockPos const &, class BlockPos const &);
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MCAPI enum NodeType _classifyNode(class Actor &, class BlockPos const &, class BlockPos const &);
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MCAPI enum NodeType _classifyNode(class Actor &, class BlockPos const &, class Block const &, class BlockPos const &, bool);
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MCAPI bool _findNearestPathableNeighbor(class BlockPos &, class Actor &, class BlockPos const &);
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MCAPI std::unique_ptr<class Path> _findPath(class Actor &, float, float, float, float);
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MCAPI std::unique_ptr<class Path> _findPath(class Actor &, class PathfinderNode *, class PathfinderNode *, class PathfinderNode const &, float);
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MCAPI class PathfinderNode * _getNode(class Actor &, class BlockPos const &, class BlockPos const &, class PathfinderNode const &, int);
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MCAPI class PathfinderNode * _getNode(class BlockPos const &, enum NodeType);
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MCAPI float _getPathfindingMalus(class Actor &, enum NodeType, class BlockPos const &);
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MCAPI class PathfinderNode * _getWaterNode(class Actor &, class BlockPos const &);
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MCAPI enum NodeType _isFreeWaterNode(class Actor &, class BlockPos const &);
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MCAPI std::unique_ptr<class Path> _reconstructPath(class PathfinderNode *, enum PathCompletionType, struct ActorUniqueID);
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MCAPI float calculateMoveCost(class PathfinderNode &, class BlockPos const &, class BlockSource &);
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private:
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}; |