LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/PathFinder.hpp
2022-09-21 19:47:03 +08:00

49 lines
2.6 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class PathFinder {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PATHFINDER
public:
class PathFinder& operator=(class PathFinder const &) = delete;
PathFinder(class PathFinder const &) = delete;
PathFinder() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PATHFINDER
#endif
MCAPI PathFinder(class BlockSource *, class NavigationComponent const &);
MCAPI enum NodeType isFree(class Actor &, class BlockPos const &, class BlockPos const &, class PathfinderNode const &, bool);
MCAPI ~PathFinder();
//private:
MCAPI void _addNeighbor(class PathfinderNode *, class PathfinderNode const &, unsigned int, unsigned __int64 &);
MCAPI bool _checkBlockAndNeighborsProperty(class Actor &, class BlockPos const &, class Block const &, enum BlockProperty, int, class BreakBlocksComponent const *, class std::function<bool (class Block const &, class BlockPos const &)>);
MCAPI bool _checkForDamagingBlock(class Actor &, class BlockPos const &, class Block const &, int, class BreakBlocksComponent const *);
MCAPI enum NodeType _classifyDoorNode(class Actor &, class Block const &, class BlockPos const &, class BlockPos const &);
MCAPI enum NodeType _classifyNode(class Actor &, class BlockPos const &, class BlockPos const &);
MCAPI enum NodeType _classifyNode(class Actor &, class BlockPos const &, class Block const &, class BlockPos const &, bool);
MCAPI bool _findNearestPathableNeighbor(class BlockPos &, class Actor &, class BlockPos const &);
MCAPI std::unique_ptr<class Path> _findPath(class Actor &, float, float, float, float);
MCAPI std::unique_ptr<class Path> _findPath(class Actor &, class PathfinderNode *, class PathfinderNode *, class PathfinderNode const &, float);
MCAPI class PathfinderNode * _getNode(class Actor &, class BlockPos const &, class BlockPos const &, class PathfinderNode const &, int);
MCAPI class PathfinderNode * _getNode(class BlockPos const &, enum NodeType);
MCAPI float _getPathfindingMalus(class Actor &, enum NodeType, class BlockPos const &);
MCAPI class PathfinderNode * _getWaterNode(class Actor &, class BlockPos const &);
MCAPI enum NodeType _isFreeWaterNode(class Actor &, class BlockPos const &);
MCAPI std::unique_ptr<class Path> _reconstructPath(class PathfinderNode *, enum PathCompletionType, struct ActorUniqueID);
MCAPI float calculateMoveCost(class PathfinderNode &, class BlockPos const &, class BlockSource &);
private:
};