LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/PathNavigation.hpp
2022-09-21 19:47:03 +08:00

45 lines
1.9 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class PathNavigation {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PATHNAVIGATION
public:
class PathNavigation& operator=(class PathNavigation const &) = delete;
PathNavigation(class PathNavigation const &) = delete;
PathNavigation() = delete;
#endif
public:
/*0*/ virtual ~PathNavigation();
/*1*/ virtual void initializeInternal(class Mob &, struct NavigationDescription *);
/*2*/ virtual void tick(class NavigationComponent &, class Mob &);
/*3*/ virtual class Vec3 getTempMobPos(class Mob const &) const;
/*4*/ virtual std::unique_ptr<class Path> createPath(class NavigationComponent &, class Mob &, class Vec3 const &);
/*5*/ virtual std::unique_ptr<class Path> createPath(class NavigationComponent &, class Mob &, class Actor &);
/*6*/ virtual bool moveTo(class NavigationComponent &, class Mob &, class Vec3 const &, float);
/*7*/ virtual bool moveTo(class NavigationComponent &, class Mob &, class Actor &, float);
/*8*/ virtual bool moveTo(class NavigationComponent &, class Mob &, std::unique_ptr<class Path>, float);
/*9*/ virtual void stop(class NavigationComponent &, class Mob &);
/*10*/ virtual bool travel(class NavigationComponent &, class Mob &, float &, float &, float &);
/*11*/ virtual bool canUpdatePath(class Mob const &) const;
/*12*/ virtual void updatePath(class NavigationComponent &, class Mob &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PATHNAVIGATION
#endif
//protected:
MCAPI float _getHighestBlockHeight(class BlockSource &, class Mob &, class Vec3 const &, class Vec2 const &) const;
MCAPI bool _isPositionOnlyInAir(class BlockSource const &, class Vec3 const &, class Vec2 const &) const;
protected:
};