LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/PendingArea.hpp
2022-09-21 19:47:03 +08:00

34 lines
1.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
struct PendingArea {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PENDINGAREA
public:
struct PendingArea& operator=(struct PendingArea const &) = delete;
PendingArea(struct PendingArea const &) = delete;
PendingArea() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PENDINGAREA
#endif
MCAPI struct PendingArea & operator=(struct PendingArea &&);
MCAPI class CompoundTag serialize(class AutomaticID<class Dimension, int>) const;
MCAPI ~PendingArea();
MCAPI static struct PendingArea createEntityTickingArea(class mce::UUID, struct ActorUniqueID, struct Bounds const &, bool, float);
MCAPI static struct PendingArea load(std::string const &, class CompoundTag const &);
MCAPI static bool validTag(class CompoundTag const &);
//private:
MCAPI PendingArea(class mce::UUID, std::string const &, struct Bounds const &, bool);
};