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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
28 lines
1.4 KiB
C++
28 lines
1.4 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Core.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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namespace PlayerDataSystem {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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MCAPI void forEachIdByPrecedence(struct PlayerStorageIds const &, class std::function<bool (std::string const &, std::string const &)>);
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MCAPI class Core::PathBuffer<std::string> getPlayerFilename(class Core::Path const &, std::string const &);
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MCAPI std::string getServerId(class LevelStorage &, struct PlayerStorageIds const &);
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MCAPI std::unique_ptr<class CompoundTag> legacyLoadClientPlayer(std::string const &, class Core::Path const &);
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MCAPI std::unique_ptr<class CompoundTag> legacyLoadPlayer(class LevelStorage &, std::string const &);
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MCAPI std::unique_ptr<class CompoundTag> loadLostData(class LevelStorage &, struct PlayerStorageIds const &, bool);
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MCAPI std::unique_ptr<class CompoundTag> loadPlayerData(class LevelStorage &, struct PlayerStorageIds const &, bool);
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MCAPI std::unique_ptr<class CompoundTag> loadPlayerDataFromTag(class LevelStorage &, class gsl::basic_string_span<char const, -1>);
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MCAPI std::string playerKey(class gsl::basic_string_span<char const, -1>);
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MCAPI std::string serverKey(class LevelStorage &, class gsl::basic_string_span<char const, -1>);
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MCAPI std::string serverKey(class LevelStorage &, class Player const &);
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}; |