mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "ContainerModel.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class PlayerUIContainerModelBase : public ContainerModel {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERUICONTAINERMODELBASE
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public:
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class PlayerUIContainerModelBase& operator=(class PlayerUIContainerModelBase const &) = delete;
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PlayerUIContainerModelBase(class PlayerUIContainerModelBase const &) = delete;
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PlayerUIContainerModelBase() = delete;
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#endif
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public:
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/*0*/ virtual void containerContentChanged(int);
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/*1*/ virtual ~PlayerUIContainerModelBase();
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/*2*/ virtual void postInit();
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/*3*/ virtual void releaseResources();
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/*6*/ virtual void __unk_vfn_6();
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/*7*/ virtual class ContainerWeakRef getContainerWeakRef() const;
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/*12*/ virtual void __unk_vfn_12();
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/*14*/ virtual bool isValid();
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/*15*/ virtual void __unk_vfn_15();
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/*16*/ virtual void __unk_vfn_16();
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/*19*/ virtual void __unk_vfn_19();
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/*20*/ virtual class Container * _getContainer() const;
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/*21*/ virtual int _getContainerOffset() const;
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/*22*/ virtual void _onItemChanged(int, class ItemStack const &, class ItemStack const &);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERUICONTAINERMODELBASE
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#endif
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MCAPI PlayerUIContainerModelBase(enum ContainerEnumName, class Player &, int, enum ContainerCategory);
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//protected:
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MCAPI void _refreshContainer(bool);
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protected:
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}; |