LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/PlayerUIContainerModelBase.hpp
2022-09-21 19:47:03 +08:00

47 lines
1.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "ContainerModel.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class PlayerUIContainerModelBase : public ContainerModel {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PLAYERUICONTAINERMODELBASE
public:
class PlayerUIContainerModelBase& operator=(class PlayerUIContainerModelBase const &) = delete;
PlayerUIContainerModelBase(class PlayerUIContainerModelBase const &) = delete;
PlayerUIContainerModelBase() = delete;
#endif
public:
/*0*/ virtual void containerContentChanged(int);
/*1*/ virtual ~PlayerUIContainerModelBase();
/*2*/ virtual void postInit();
/*3*/ virtual void releaseResources();
/*6*/ virtual void __unk_vfn_6();
/*7*/ virtual class ContainerWeakRef getContainerWeakRef() const;
/*12*/ virtual void __unk_vfn_12();
/*14*/ virtual bool isValid();
/*15*/ virtual void __unk_vfn_15();
/*16*/ virtual void __unk_vfn_16();
/*19*/ virtual void __unk_vfn_19();
/*20*/ virtual class Container * _getContainer() const;
/*21*/ virtual int _getContainerOffset() const;
/*22*/ virtual void _onItemChanged(int, class ItemStack const &, class ItemStack const &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PLAYERUICONTAINERMODELBASE
#endif
MCAPI PlayerUIContainerModelBase(enum ContainerEnumName, class Player &, int, enum ContainerCategory);
//protected:
MCAPI void _refreshContainer(bool);
protected:
};