LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/PoolElementStructurePiece.hpp
2022-09-21 19:47:03 +08:00

42 lines
1.7 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "StructurePiece.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class PoolElementStructurePiece : public StructurePiece {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_POOLELEMENTSTRUCTUREPIECE
public:
class PoolElementStructurePiece& operator=(class PoolElementStructurePiece const &) = delete;
PoolElementStructurePiece(class PoolElementStructurePiece const &) = delete;
PoolElementStructurePiece() = delete;
#endif
public:
/*0*/ virtual ~PoolElementStructurePiece();
/*1*/ virtual void moveBoundingBox(int, int, int);
/*2*/ virtual class PoolElementStructurePiece * asPoolElement();
/*5*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &);
/*6*/ virtual void postProcessMobsAt(class BlockSource &, class Random &, class BoundingBox const &);
/*13*/ virtual class Block const * getSupportBlock(class BlockSource &, class BlockPos const &, class Block const &) const = 0;
/*14*/ virtual class Block const & getBeardStabilizeBlock(class Block const &) const = 0;
/*15*/ virtual bool _needsPostProcessing(class BlockSource &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_POOLELEMENTSTRUCTUREPIECE
#endif
MCAPI PoolElementStructurePiece(class StructurePoolElement const &, class BlockPos, enum Rotation, int, struct JigsawJunction &, class BoundingBox const &, class BlockPos);
//private:
MCAPI void _fillWithSupportBlock(class BlockPos const &, class BlockSource &, class BoundingBox const &, class Block const &, class Random &);
MCAPI void _stabilizeBeard(class BlockPos const &, class BlockSource &, class Block const &);
private:
};