LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/PortalShape.hpp
2022-09-21 19:47:03 +08:00

36 lines
963 B
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Facing.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class PortalShape {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PORTALSHAPE
public:
class PortalShape& operator=(class PortalShape const &) = delete;
PortalShape(class PortalShape const &) = delete;
PortalShape() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PORTALSHAPE
#endif
MCAPI void createPortalBlocks(class WorldChangeTransaction &) const;
MCAPI void evaluate(class BlockPos const &, class BlockSource const &);
MCAPI void updateNeighboringBlocks(class BlockSource &, class Vec3 const &) const;
//private:
MCAPI int _calculatePortalHeight(class BlockSource const &);
MCAPI int _getDistanceUntilEdge(class BlockPos const &, enum Facing::Name, class BlockSource const &) const;
private:
};