LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/PotionItem.hpp
2022-09-21 19:47:03 +08:00

59 lines
2.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Potion.hpp"
#include "Item.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class PotionItem : public Item {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_POTIONITEM
public:
class PotionItem& operator=(class PotionItem const &) = delete;
PotionItem(class PotionItem const &) = delete;
PotionItem() = delete;
#endif
public:
/*0*/ virtual ~PotionItem();
/*5*/ virtual void __unk_vfn_5();
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*29*/ virtual bool isGlint(class ItemStackBase const &) const;
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*34*/ virtual void __unk_vfn_34();
/*35*/ virtual bool isDestructive(int) const;
/*37*/ virtual void __unk_vfn_37();
/*38*/ virtual void appendFormattedHovertext(class ItemStackBase const &, class Level &, std::string &, bool) const;
/*43*/ virtual void __unk_vfn_43();
/*44*/ virtual bool isValidAuxValue(int) const;
/*46*/ virtual void __unk_vfn_46();
/*47*/ virtual void __unk_vfn_47();
/*49*/ virtual void __unk_vfn_49();
/*50*/ virtual void __unk_vfn_50();
/*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const;
/*58*/ virtual enum ItemUseMethod useTimeDepleted(class ItemStack &, class Level *, class Player *) const;
/*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const;
/*66*/ virtual std::string buildEffectDescriptionName(class ItemStackBase const &) const;
/*79*/ virtual void __unk_vfn_79();
/*80*/ virtual void __unk_vfn_80();
/*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const;
/*87*/ virtual class Item & setIcon(std::string const &, int);
/*90*/ virtual void __unk_vfn_90();
/*97*/ virtual void __unk_vfn_97();
/*100*/ virtual enum Potion::PotionType getPotionType() const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_POTIONITEM
MCVAPI bool uniqueAuxValues() const;
#endif
MCAPI PotionItem(std::string const &, int);
MCAPI void applyEffect(class ThrownPotion *, class ItemStack const &) const;
};