LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ProjectileFactory.hpp
2022-09-21 19:47:03 +08:00

35 lines
1.2 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ProjectileFactory {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_PROJECTILEFACTORY
public:
class ProjectileFactory& operator=(class ProjectileFactory const &) = delete;
ProjectileFactory(class ProjectileFactory const &) = delete;
ProjectileFactory() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_PROJECTILEFACTORY
#endif
MCAPI bool shootProjectileFromDefinition(struct ActorDefinitionIdentifier const &, class Mob *, class Vec3);
MCAPI static std::unique_ptr<class OnHitSubcomponent> createSubcomponent(class Json::Value &, std::string const &);
MCAPI static void initFactory();
//private:
private:
MCAPI static class std::unordered_map<std::string, class std::function<std::unique_ptr<class OnHitSubcomponent> (void)>, struct std::hash<std::string>, struct std::equal_to<std::string>, class std::allocator<struct std::pair<std::string const, class std::function<std::unique_ptr<class OnHitSubcomponent> (void)>>>> mSubcomponentMap;
};