LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/Raid.hpp
2022-09-21 19:47:03 +08:00

37 lines
784 B
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class Raid {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RAID
public:
class Raid& operator=(class Raid const &) = delete;
Raid(class Raid const &) = delete;
Raid() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RAID
#endif
MCAPI void addAdditionalSaveData(class CompoundTag &) const;
MCAPI float getBossBarFilledFraction() const;
MCAPI void readAdditionalSaveData(class CompoundTag const &);
MCAPI void tick();
MCAPI ~Raid();
MCAPI static class Vec3 const INVALID_SPAWN_POINT;
//private:
MCAPI void _tickGroupInPlay();
private:
};