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https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
37 lines
784 B
C++
37 lines
784 B
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class Raid {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RAID
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public:
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class Raid& operator=(class Raid const &) = delete;
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Raid(class Raid const &) = delete;
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Raid() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RAID
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#endif
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MCAPI void addAdditionalSaveData(class CompoundTag &) const;
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MCAPI float getBossBarFilledFraction() const;
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MCAPI void readAdditionalSaveData(class CompoundTag const &);
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MCAPI void tick();
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MCAPI ~Raid();
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MCAPI static class Vec3 const INVALID_SPAWN_POINT;
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//private:
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MCAPI void _tickGroupInPlay();
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private:
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}; |