LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/RandomDyeFunction.hpp
2022-09-21 19:47:03 +08:00

37 lines
1.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "LootItemFunction.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class RandomDyeFunction : public LootItemFunction {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOMDYEFUNCTION
public:
class RandomDyeFunction& operator=(class RandomDyeFunction const &) = delete;
RandomDyeFunction(class RandomDyeFunction const &) = delete;
RandomDyeFunction() = delete;
#endif
public:
/*0*/ virtual ~RandomDyeFunction();
/*1*/ virtual void apply(class ItemStack &, class Random &, class LootTableContext &);
/*3*/ virtual void apply(class ItemInstance &, class Random &, class LootTableContext &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOMDYEFUNCTION
#endif
//private:
MCAPI void _applyBase(class ItemStackBase &, class Random &) const;
MCAPI class Color _getRandomArmorColor(class Random &) const;
MCAPI class Color _getRandomDyeColor(class Random &) const;
private:
};