mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "LootItemFunction.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class RandomDyeFunction : public LootItemFunction {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOMDYEFUNCTION
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public:
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class RandomDyeFunction& operator=(class RandomDyeFunction const &) = delete;
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RandomDyeFunction(class RandomDyeFunction const &) = delete;
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RandomDyeFunction() = delete;
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#endif
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public:
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/*0*/ virtual ~RandomDyeFunction();
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/*1*/ virtual void apply(class ItemStack &, class Random &, class LootTableContext &);
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/*3*/ virtual void apply(class ItemInstance &, class Random &, class LootTableContext &);
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOMDYEFUNCTION
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#endif
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//private:
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MCAPI void _applyBase(class ItemStackBase &, class Random &) const;
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MCAPI class Color _getRandomArmorColor(class Random &) const;
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MCAPI class Color _getRandomDyeColor(class Random &) const;
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private:
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}; |