LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/RandomPos.hpp
2022-09-21 19:47:03 +08:00

39 lines
1.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class RandomPos {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOMPOS
public:
class RandomPos& operator=(class RandomPos const &) = delete;
RandomPos(class RandomPos const &) = delete;
RandomPos() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOMPOS
#endif
MCAPI static bool getPos(class Vec3 &, class Mob &, int, int, int, enum SolidityCheckType);
MCAPI static bool getPosAvoid(class Vec3 &, class Mob &, int, int, class Vec3 const &);
MCAPI static bool getPosTowards(class Vec3 &, class Mob &, int, int, class Vec3 const &);
MCAPI static bool getSpawnPos(class BlockSource &, class Random &, class Vec3 &, int, int, int);
//private:
MCAPI static bool generateRandomPos(class Vec3 &, class Mob &, int, int, int, class Vec3 *, bool, bool, struct IntRange const &, int, enum SolidityCheckType);
MCAPI static bool snapToGround(class BlockPos &, class Mob &, int, struct IntRange const &, enum SolidityCheckType);
MCAPI static bool snapToGround(class BlockPos &, int, int, int, class std::function<bool (class BlockPos &)>);
MCAPI static bool snapToGround(class BlockPos &, int, int, class std::function<bool (class BlockPos &)>);
MCAPI static bool spawnSnapToGround(class BlockSource &, class BlockPos &, float, int);
private:
};