LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/RandomScatteredLargeFeature.hpp
2022-09-21 19:47:03 +08:00

33 lines
1.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "StructureFeature.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class RandomScatteredLargeFeature : public StructureFeature {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOMSCATTEREDLARGEFEATURE
public:
class RandomScatteredLargeFeature& operator=(class RandomScatteredLargeFeature const &) = delete;
RandomScatteredLargeFeature(class RandomScatteredLargeFeature const &) = delete;
RandomScatteredLargeFeature() = delete;
#endif
public:
/*0*/ virtual ~RandomScatteredLargeFeature();
/*1*/ virtual void initMobSpawnTypes(class HardcodedSpawnAreaRegistry &);
/*3*/ virtual bool getNearestGeneratedFeature(class Dimension &, class BiomeSource &, class BlockPos const &, class BlockPos &);
/*4*/ virtual bool isFeatureChunk(class BiomeSource const &, class Random &, class ChunkPos const &, unsigned int);
/*5*/ virtual std::unique_ptr<class StructureStart> createStructureStart(class Dimension &, class BiomeSource &, class Random &, class ChunkPos const &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOMSCATTEREDLARGEFEATURE
#endif
MCAPI RandomScatteredLargeFeature(unsigned int);
};