LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/RandomizableBlockActorContainerBase.hpp
2022-09-21 19:47:03 +08:00

38 lines
1.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockActor.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class RandomizableBlockActorContainerBase : public BlockActor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RANDOMIZABLEBLOCKACTORCONTAINERBASE
public:
class RandomizableBlockActorContainerBase& operator=(class RandomizableBlockActorContainerBase const &) = delete;
RandomizableBlockActorContainerBase(class RandomizableBlockActorContainerBase const &) = delete;
RandomizableBlockActorContainerBase() = delete;
#endif
public:
/*0*/ virtual ~RandomizableBlockActorContainerBase();
/*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
/*2*/ virtual bool save(class CompoundTag &) const;
/*13*/ virtual void __unk_vfn_13();
/*17*/ virtual void __unk_vfn_17();
/*29*/ virtual void __unk_vfn_29();
/*30*/ virtual void __unk_vfn_30();
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RANDOMIZABLEBLOCKACTORCONTAINERBASE
#endif
MCAPI void setLootTable(std::string, int);
MCAPI void unPackLootTable(class Level &, class Container &, class Actor *);
};