LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/RespawnAnchorBlock.hpp
2022-09-21 19:47:03 +08:00

81 lines
3.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockLegacy.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class RespawnAnchorBlock : public BlockLegacy {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_RESPAWNANCHORBLOCK
public:
class RespawnAnchorBlock& operator=(class RespawnAnchorBlock const &) = delete;
RespawnAnchorBlock(class RespawnAnchorBlock const &) = delete;
RespawnAnchorBlock() = delete;
#endif
public:
/*0*/ virtual ~RespawnAnchorBlock();
/*16*/ virtual struct Brightness getLightEmission(class Block const &) const;
/*18*/ virtual void __unk_vfn_18();
/*24*/ virtual void __unk_vfn_24();
/*25*/ virtual void __unk_vfn_25();
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*28*/ virtual void __unk_vfn_28();
/*30*/ virtual void __unk_vfn_30();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
/*34*/ virtual void __unk_vfn_34();
/*35*/ virtual void __unk_vfn_35();
/*36*/ virtual void __unk_vfn_36();
/*38*/ virtual void __unk_vfn_38();
/*39*/ virtual void __unk_vfn_39();
/*40*/ virtual void __unk_vfn_40();
/*42*/ virtual void __unk_vfn_42();
/*43*/ virtual void __unk_vfn_43();
/*49*/ virtual void __unk_vfn_49();
/*52*/ virtual void __unk_vfn_52();
/*59*/ virtual void onPlace(class BlockSource &, class BlockPos const &) const;
/*67*/ virtual void __unk_vfn_67();
/*73*/ virtual void __unk_vfn_73();
/*87*/ virtual void __unk_vfn_87();
/*91*/ virtual class ItemInstance getResourceItem(class Random &, class Block const &, int) const;
/*95*/ virtual void __unk_vfn_95();
/*98*/ virtual bool use(class Player &, class BlockPos const &) const;
/*105*/ virtual void playerDestroy(class Player &, class BlockPos const &, class Block const &) const;
/*109*/ virtual void __unk_vfn_109();
/*116*/ virtual void __unk_vfn_116();
/*118*/ virtual void __unk_vfn_118();
/*119*/ virtual void __unk_vfn_119();
/*120*/ virtual int getComparatorSignal(class BlockSource &, class BlockPos const &, class Block const &, unsigned char) const;
/*122*/ virtual bool canSpawnAt(class BlockSource const &, class BlockPos const &) const;
/*123*/ virtual void notifySpawnedAt(class BlockSource &, class BlockPos const &) const;
/*141*/ virtual int getVariant(class Block const &) const;
/*142*/ virtual void __unk_vfn_142();
/*146*/ virtual void animateTick(class BlockSource &, class BlockPos const &, class Random &) const;
/*158*/ virtual void __unk_vfn_158();
/*159*/ virtual class ItemInstance getSilkTouchItemInstance(class Block const &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_RESPAWNANCHORBLOCK
MCVAPI bool hasComparatorSignal() const;
MCVAPI bool isInteractiveBlock() const;
#endif
MCAPI static bool addItem(class ItemStack const &, class BlockSource &, class Block const &, class BlockPos const &);
MCAPI static bool isFullyCharged(class Block const &);
//private:
MCAPI static bool _isInWater(class BlockSource const &, class BlockPos const &);
MCAPI static bool bumpCharge(class BlockSource &, class BlockPos const &, short);
MCAPI static bool tryCharge(class Player &, class BlockPos const &, class BlockSource &, class Level &);
MCAPI static bool trySetSpawn(class Player &, class BlockPos const &, class BlockSource &, class Level &);
private:
};