LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/RopeSystem.hpp
2022-09-21 19:47:03 +08:00

47 lines
1.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class RopeSystem {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_ROPESYSTEM
public:
class RopeSystem& operator=(class RopeSystem const &) = delete;
RopeSystem(class RopeSystem const &) = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_ROPESYSTEM
#endif
MCAPI RopeSystem();
MCAPI void queueTick(class BlockSource &, class std::shared_ptr<class RopeSystem> &);
MCAPI ~RopeSystem();
MCAPI static bool sEnabled;
//private:
MCAPI void _finalizeBucket(struct AABBBucket &);
MCAPI void _initializePins();
MCAPI void _integrate();
MCAPI void _prepareAABBBuckets();
MCAPI float _propagateDistanceConstraint(class Vec3 const &, class Vec3 &, float);
MCAPI void _pruneBlacklist();
MCAPI void _pushRange(unsigned __int64, unsigned __int64);
MCAPI void _resizeRope();
MCAPI float _solveCollisions(bool);
MCAPI float _solveDistanceConstraint(class Vec3 &, class Vec3 &, float);
MCAPI float _solveDistanceConstraintBlock(class Vec3 &, class Vec3 &, class Vec3 &, class Vec3 &, float);
MCAPI float _solveDistanceConstraints3();
MCAPI void _tick();
MCAPI void _tickWaves();
private:
};