mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
50 lines
3.5 KiB
C++
50 lines
3.5 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Command.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ScoreboardCommand : public Command {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCOREBOARDCOMMAND
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public:
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class ScoreboardCommand& operator=(class ScoreboardCommand const &) = delete;
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ScoreboardCommand(class ScoreboardCommand const &) = delete;
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ScoreboardCommand() = delete;
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#endif
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public:
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/*0*/ virtual ~ScoreboardCommand();
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/*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const;
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCOREBOARDCOMMAND
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#endif
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MCAPI static void setup(class CommandRegistry &, struct ScoreboardCommand::InitProxy &&);
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//private:
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MCAPI void _generateCumulativeOutput(struct ScoreboardCommand::SetScoreOutput const &, class Objective const &, class CommandOutput &) const;
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MCAPI class Objective * _getObjective(class Scoreboard const &, std::string const &, bool, class CommandOutput &) const;
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MCAPI std::vector<struct ScoreboardId> _getScoreboardIdsForSelector(class Scoreboard &, class WildcardCommandSelector<class Actor> const &, class CommandOrigin const &, class CommandOutput &, bool) const;
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MCAPI bool _getSelectorResultsForObjective(std::vector<struct ScoreboardId> &, class Scoreboard &, class WildcardCommandSelector<class Actor> const &, class Objective &, class CommandOrigin const &, class CommandOutput &, bool) const;
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MCAPI void addObjective(class Scoreboard &, std::string const &, std::string const &, std::string const &, class CommandOutput &) const;
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MCAPI void addPlayerScore(class Scoreboard &, enum PlayerScoreSetFunction, struct ScoreboardId const &, class Objective &, class std::function<std::string const & (struct ActorUniqueID)> const &, class CommandOutput &, struct ScoreboardCommand::SetScoreOutput &) const;
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MCAPI bool applyPlayerOperation(class Scoreboard &, class std::function<std::string const & (struct ActorUniqueID)> const &, struct ScoreboardId const &, class Objective &, class Objective &, class CommandOrigin const &, class CommandOutput &, struct ScoreboardCommand::SetScoreOutput &) const;
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MCAPI void listObjectives(class Scoreboard const &, class CommandOutput &) const;
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MCAPI void listPlayers(class Scoreboard &, struct ScoreboardId const &, class std::function<std::string const & (struct ActorUniqueID)> const &, class CommandOutput &) const;
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MCAPI void players(class Scoreboard &, class CommandOrigin const &, class CommandOutput &) const;
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MCAPI void removeObjective(class Scoreboard &, std::string const &, class CommandOutput &) const;
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MCAPI void resetPlayer(class Scoreboard &, struct ScoreboardId const &, class Objective *, class std::function<std::string const & (struct ActorUniqueID)> const &, class CommandOutput &) const;
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MCAPI void setDisplayObjective(class Scoreboard &, std::string const &, std::string const &, enum ObjectiveSortOrder, class CommandOutput &) const;
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MCAPI bool setPlayerRandomScore(class Scoreboard &, struct ScoreboardId const &, class Objective &, class std::function<std::string const & (struct ActorUniqueID)> const &, class CommandOutput &, struct ScoreboardCommand::SetScoreOutput &) const;
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MCAPI void testPlayerScore(struct ScoreboardId const &, class Objective &, class std::function<std::string const & (struct ActorUniqueID)> const &, class CommandOutput &) const;
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MCAPI static std::vector<std::string> _getNonSortableDisplaySlots(class Scoreboard &);
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private:
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}; |