LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ScoreboardCommand.hpp
2022-09-21 19:47:03 +08:00

50 lines
3.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Command.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ScoreboardCommand : public Command {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCOREBOARDCOMMAND
public:
class ScoreboardCommand& operator=(class ScoreboardCommand const &) = delete;
ScoreboardCommand(class ScoreboardCommand const &) = delete;
ScoreboardCommand() = delete;
#endif
public:
/*0*/ virtual ~ScoreboardCommand();
/*1*/ virtual void execute(class CommandOrigin const &, class CommandOutput &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCOREBOARDCOMMAND
#endif
MCAPI static void setup(class CommandRegistry &, struct ScoreboardCommand::InitProxy &&);
//private:
MCAPI void _generateCumulativeOutput(struct ScoreboardCommand::SetScoreOutput const &, class Objective const &, class CommandOutput &) const;
MCAPI class Objective * _getObjective(class Scoreboard const &, std::string const &, bool, class CommandOutput &) const;
MCAPI std::vector<struct ScoreboardId> _getScoreboardIdsForSelector(class Scoreboard &, class WildcardCommandSelector<class Actor> const &, class CommandOrigin const &, class CommandOutput &, bool) const;
MCAPI bool _getSelectorResultsForObjective(std::vector<struct ScoreboardId> &, class Scoreboard &, class WildcardCommandSelector<class Actor> const &, class Objective &, class CommandOrigin const &, class CommandOutput &, bool) const;
MCAPI void addObjective(class Scoreboard &, std::string const &, std::string const &, std::string const &, class CommandOutput &) const;
MCAPI void addPlayerScore(class Scoreboard &, enum PlayerScoreSetFunction, struct ScoreboardId const &, class Objective &, class std::function<std::string const & (struct ActorUniqueID)> const &, class CommandOutput &, struct ScoreboardCommand::SetScoreOutput &) const;
MCAPI bool applyPlayerOperation(class Scoreboard &, class std::function<std::string const & (struct ActorUniqueID)> const &, struct ScoreboardId const &, class Objective &, class Objective &, class CommandOrigin const &, class CommandOutput &, struct ScoreboardCommand::SetScoreOutput &) const;
MCAPI void listObjectives(class Scoreboard const &, class CommandOutput &) const;
MCAPI void listPlayers(class Scoreboard &, struct ScoreboardId const &, class std::function<std::string const & (struct ActorUniqueID)> const &, class CommandOutput &) const;
MCAPI void players(class Scoreboard &, class CommandOrigin const &, class CommandOutput &) const;
MCAPI void removeObjective(class Scoreboard &, std::string const &, class CommandOutput &) const;
MCAPI void resetPlayer(class Scoreboard &, struct ScoreboardId const &, class Objective *, class std::function<std::string const & (struct ActorUniqueID)> const &, class CommandOutput &) const;
MCAPI void setDisplayObjective(class Scoreboard &, std::string const &, std::string const &, enum ObjectiveSortOrder, class CommandOutput &) const;
MCAPI bool setPlayerRandomScore(class Scoreboard &, struct ScoreboardId const &, class Objective &, class std::function<std::string const & (struct ActorUniqueID)> const &, class CommandOutput &, struct ScoreboardCommand::SetScoreOutput &) const;
MCAPI void testPlayerScore(struct ScoreboardId const &, class Objective &, class std::function<std::string const & (struct ActorUniqueID)> const &, class CommandOutput &) const;
MCAPI static std::vector<std::string> _getNonSortableDisplaySlots(class Scoreboard &);
private:
};