mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-04 19:33:40 +00:00
90 lines
6.1 KiB
C++
90 lines
6.1 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "ScriptApi.hpp"
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#include "Json.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ScriptEngine {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCRIPTENGINE
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public:
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class ScriptEngine& operator=(class ScriptEngine const &) = delete;
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ScriptEngine(class ScriptEngine const &) = delete;
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ScriptEngine() = delete;
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#endif
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public:
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCRIPTENGINE
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MCVAPI bool _registerSystemObjects(class ScriptApi::ScriptObjectHandle const &);
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MCVAPI bool initialize();
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MCVAPI void makeErrorResultObject(class ScriptApi::ScriptObjectHandle &);
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MCVAPI bool onErrorReceived(std::string const &);
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MCVAPI bool onInfoReceived(std::string const &);
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MCVAPI bool onLogReceived(std::string const &);
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MCVAPI bool onWarnReceived(std::string const &);
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MCVAPI void processAddFilterToQueryCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processApplyComponentChangesCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processBroadcastEventCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processCreateComponentCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processCreateEntityCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processCreateEventDataCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processDestroyComponentCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processDestroyEntityCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processErrorCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processExecuteCommandCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processGetBlockCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processGetBlocksCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processGetComponentCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processGetEntitiesFromQueryCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processHasComponentCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processInfoCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processIsValidEntityCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processListenForEventCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processLogCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processRegisterComponentCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processRegisterEventDataCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processRegisterQueryCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processRegisterSystemCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI void processWarningCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
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MCVAPI bool shutdown();
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MCVAPI ~ScriptEngine();
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#endif
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MCAPI ScriptEngine(enum ScriptApi::ApiScriptType);
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MCAPI bool deserializeScriptObjectHandleToJson(class ScriptApi::ScriptObjectHandle const &, class Json::Value &);
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MCAPI bool fireEventToScript(class EventInfo const &, class ScriptApi::ScriptObjectHandle &&);
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MCAPI bool helpDefinePosition(class BlockPos const &, class ScriptApi::ScriptObjectHandle &);
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MCAPI bool helpDefineVec3(class ScriptApi::ScriptObjectHandle &, std::string const &, class Vec3 const &);
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MCAPI bool helpGetPosition(class ScriptApi::ScriptObjectHandle const &, class Vec3 &);
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MCAPI bool helpGetPosition(class ScriptApi::ScriptObjectHandle const &, class BlockPos &);
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MCAPI bool helpGetVec3(class ScriptApi::ScriptObjectHandle const &, std::string const &, class Vec3 &);
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MCAPI bool helpSetPosition(class Vec3 const &, class ScriptApi::ScriptObjectHandle const &);
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MCAPI bool helpSetPosition(class BlockPos const &, class ScriptApi::ScriptObjectHandle const &);
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MCAPI bool serializeJsonToScriptObjectHandle(class ScriptApi::ScriptObjectHandle &, class Json::Value const &);
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MCAPI void startScriptLoading();
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MCAPI static bool isScriptingEnabled();
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//protected:
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MCAPI struct IdentifierResult _validateObjectIdentifier(std::string const &) const;
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//private:
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MCAPI void _addScriptToQueue(struct ScriptEngine::ScriptQueueData const &);
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MCAPI bool _getVersionInfo(class ScriptApi::ScriptObjectHandle const &, class ScriptApi::ScriptVersionInfo &);
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MCAPI bool _processSystemInitialize();
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MCAPI bool _processSystemShutdown();
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MCAPI bool _processSystemUpdate();
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MCAPI bool _runScript(struct ScriptEngine::ScriptQueueData const &);
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MCAPI bool _setVersionInfo(class ScriptApi::ScriptObjectHandle const &, class ScriptApi::ScriptVersionInfo const &);
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protected:
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private:
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}; |