LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ScriptEngine.hpp
2022-09-21 19:47:03 +08:00

90 lines
6.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "ScriptApi.hpp"
#include "Json.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ScriptEngine {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SCRIPTENGINE
public:
class ScriptEngine& operator=(class ScriptEngine const &) = delete;
ScriptEngine(class ScriptEngine const &) = delete;
ScriptEngine() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SCRIPTENGINE
MCVAPI bool _registerSystemObjects(class ScriptApi::ScriptObjectHandle const &);
MCVAPI bool initialize();
MCVAPI void makeErrorResultObject(class ScriptApi::ScriptObjectHandle &);
MCVAPI bool onErrorReceived(std::string const &);
MCVAPI bool onInfoReceived(std::string const &);
MCVAPI bool onLogReceived(std::string const &);
MCVAPI bool onWarnReceived(std::string const &);
MCVAPI void processAddFilterToQueryCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processApplyComponentChangesCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processBroadcastEventCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processCreateComponentCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processCreateEntityCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processCreateEventDataCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processDestroyComponentCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processDestroyEntityCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processErrorCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processExecuteCommandCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processGetBlockCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processGetBlocksCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processGetComponentCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processGetEntitiesFromQueryCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processHasComponentCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processInfoCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processIsValidEntityCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processListenForEventCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processLogCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processRegisterComponentCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processRegisterEventDataCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processRegisterQueryCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processRegisterSystemCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI void processWarningCallback(std::vector<class ScriptApi::ScriptObjectHandle> const &, class ScriptApi::ScriptObjectHandle &);
MCVAPI bool shutdown();
MCVAPI ~ScriptEngine();
#endif
MCAPI ScriptEngine(enum ScriptApi::ApiScriptType);
MCAPI bool deserializeScriptObjectHandleToJson(class ScriptApi::ScriptObjectHandle const &, class Json::Value &);
MCAPI bool fireEventToScript(class EventInfo const &, class ScriptApi::ScriptObjectHandle &&);
MCAPI bool helpDefinePosition(class BlockPos const &, class ScriptApi::ScriptObjectHandle &);
MCAPI bool helpDefineVec3(class ScriptApi::ScriptObjectHandle &, std::string const &, class Vec3 const &);
MCAPI bool helpGetPosition(class ScriptApi::ScriptObjectHandle const &, class Vec3 &);
MCAPI bool helpGetPosition(class ScriptApi::ScriptObjectHandle const &, class BlockPos &);
MCAPI bool helpGetVec3(class ScriptApi::ScriptObjectHandle const &, std::string const &, class Vec3 &);
MCAPI bool helpSetPosition(class Vec3 const &, class ScriptApi::ScriptObjectHandle const &);
MCAPI bool helpSetPosition(class BlockPos const &, class ScriptApi::ScriptObjectHandle const &);
MCAPI bool serializeJsonToScriptObjectHandle(class ScriptApi::ScriptObjectHandle &, class Json::Value const &);
MCAPI void startScriptLoading();
MCAPI static bool isScriptingEnabled();
//protected:
MCAPI struct IdentifierResult _validateObjectIdentifier(std::string const &) const;
//private:
MCAPI void _addScriptToQueue(struct ScriptEngine::ScriptQueueData const &);
MCAPI bool _getVersionInfo(class ScriptApi::ScriptObjectHandle const &, class ScriptApi::ScriptVersionInfo &);
MCAPI bool _processSystemInitialize();
MCAPI bool _processSystemShutdown();
MCAPI bool _processSystemUpdate();
MCAPI bool _runScript(struct ScriptEngine::ScriptQueueData const &);
MCAPI bool _setVersionInfo(class ScriptApi::ScriptObjectHandle const &, class ScriptApi::ScriptVersionInfo const &);
protected:
private:
};