mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
56 lines
2.3 KiB
C++
56 lines
2.3 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#include "Item.hpp"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class ShieldItem : public Item {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHIELDITEM
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public:
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class ShieldItem& operator=(class ShieldItem const &) = delete;
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ShieldItem(class ShieldItem const &) = delete;
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ShieldItem() = delete;
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#endif
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public:
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/*0*/ virtual ~ShieldItem();
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/*5*/ virtual void __unk_vfn_5();
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/*25*/ virtual bool isHandEquipped() const;
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/*26*/ virtual void __unk_vfn_26();
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/*27*/ virtual void __unk_vfn_27();
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/*31*/ virtual void __unk_vfn_31();
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/*32*/ virtual void __unk_vfn_32();
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/*34*/ virtual void __unk_vfn_34();
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/*37*/ virtual void __unk_vfn_37();
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/*39*/ virtual bool isValidRepairItem(class ItemStackBase const &, class ItemStackBase const &) const;
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/*40*/ virtual int getEnchantSlot() const;
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/*43*/ virtual void __unk_vfn_43();
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/*46*/ virtual void __unk_vfn_46();
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/*47*/ virtual void __unk_vfn_47();
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/*49*/ virtual void __unk_vfn_49();
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/*50*/ virtual void __unk_vfn_50();
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/*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const;
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/*62*/ virtual void hurtEnemy(class ItemStack &, class Mob *, class Mob *) const;
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/*68*/ virtual void readUserData(class ItemStackBase &, class IDataInput &, class ReadOnlyBinaryStream &) const;
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/*69*/ virtual void writeUserData(class ItemStackBase const &, class IDataOutput &) const;
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/*71*/ virtual bool inventoryTick(class ItemStack &, class Level &, class Actor &, int, bool) const;
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/*79*/ virtual void __unk_vfn_79();
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/*80*/ virtual void __unk_vfn_80();
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/*90*/ virtual void __unk_vfn_90();
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/*97*/ virtual void __unk_vfn_97();
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHIELDITEM
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MCVAPI enum InHandUpdateType getInHandUpdateType(class Player const &, class ItemStack const &, class ItemStack const &, bool, bool) const;
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MCVAPI enum InHandUpdateType getInHandUpdateType(class Player const &, class ItemInstance const &, class ItemInstance const &, bool, bool) const;
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#endif
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MCAPI static int const EFFECTIVE_BLOCK_DELAY;
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MCAPI static std::string const TIMESTAMP_TAG;
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}; |