LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ShieldItem.hpp
2022-09-21 19:47:03 +08:00

56 lines
2.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Item.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ShieldItem : public Item {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHIELDITEM
public:
class ShieldItem& operator=(class ShieldItem const &) = delete;
ShieldItem(class ShieldItem const &) = delete;
ShieldItem() = delete;
#endif
public:
/*0*/ virtual ~ShieldItem();
/*5*/ virtual void __unk_vfn_5();
/*25*/ virtual bool isHandEquipped() const;
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*34*/ virtual void __unk_vfn_34();
/*37*/ virtual void __unk_vfn_37();
/*39*/ virtual bool isValidRepairItem(class ItemStackBase const &, class ItemStackBase const &) const;
/*40*/ virtual int getEnchantSlot() const;
/*43*/ virtual void __unk_vfn_43();
/*46*/ virtual void __unk_vfn_46();
/*47*/ virtual void __unk_vfn_47();
/*49*/ virtual void __unk_vfn_49();
/*50*/ virtual void __unk_vfn_50();
/*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const;
/*62*/ virtual void hurtEnemy(class ItemStack &, class Mob *, class Mob *) const;
/*68*/ virtual void readUserData(class ItemStackBase &, class IDataInput &, class ReadOnlyBinaryStream &) const;
/*69*/ virtual void writeUserData(class ItemStackBase const &, class IDataOutput &) const;
/*71*/ virtual bool inventoryTick(class ItemStack &, class Level &, class Actor &, int, bool) const;
/*79*/ virtual void __unk_vfn_79();
/*80*/ virtual void __unk_vfn_80();
/*90*/ virtual void __unk_vfn_90();
/*97*/ virtual void __unk_vfn_97();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHIELDITEM
MCVAPI enum InHandUpdateType getInHandUpdateType(class Player const &, class ItemStack const &, class ItemStack const &, bool, bool) const;
MCVAPI enum InHandUpdateType getInHandUpdateType(class Player const &, class ItemInstance const &, class ItemInstance const &, bool, bool) const;
#endif
MCAPI static int const EFFECTIVE_BLOCK_DELAY;
MCAPI static std::string const TIMESTAMP_TAG;
};