LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ShooterDefinition.hpp
2022-09-21 19:47:03 +08:00

32 lines
888 B
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"
#include "JsonUtil.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ShooterDefinition {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHOOTERDEFINITION
public:
class ShooterDefinition& operator=(class ShooterDefinition const &) = delete;
ShooterDefinition(class ShooterDefinition const &) = delete;
ShooterDefinition() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHOOTERDEFINITION
#endif
MCAPI void deserializeData(class Json::Value &);
MCAPI void setActorDefByName(std::string const &);
MCAPI ~ShooterDefinition();
MCAPI static void buildSchema(class std::shared_ptr<class JsonUtil::JsonSchemaObjectNode<class JsonUtil::EmptyClass, class ShooterDefinition>> &);
};