LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/ShulkerBoxBlockActor.hpp
2022-09-21 19:47:03 +08:00

49 lines
1.8 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class ShulkerBoxBlockActor {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SHULKERBOXBLOCKACTOR
public:
class ShulkerBoxBlockActor& operator=(class ShulkerBoxBlockActor const &) = delete;
ShulkerBoxBlockActor(class ShulkerBoxBlockActor const &) = delete;
ShulkerBoxBlockActor() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SHULKERBOXBLOCKACTOR
MCVAPI bool _detectEntityObstruction(class BlockSource &) const;
MCVAPI std::unique_ptr<class BlockActorDataPacket> _getUpdatePacket(class BlockSource &);
MCVAPI void _onUpdatePacket(class CompoundTag const &, class BlockSource &);
MCVAPI bool canPushInItem(class BlockSource &, int, int, class ItemInstance const &) const;
MCVAPI int getMaxStackSize() const;
MCVAPI std::string getName() const;
MCVAPI class AABB getObstructionAABB() const;
MCVAPI void load(class Level &, class CompoundTag const &, class DataLoadHelper &);
MCVAPI void onPlace(class BlockSource &);
MCVAPI void playCloseSound(class BlockSource &);
MCVAPI void playOpenSound(class BlockSource &);
MCVAPI bool save(class CompoundTag &) const;
MCVAPI void tick(class BlockSource &);
#endif
MCAPI ShulkerBoxBlockActor(enum BlockActorType, std::string const &, enum BlockActorRendererId, class BlockPos const &);
MCAPI static bool itemAllowed(class ItemStackBase const &);
MCAPI static bool itemAllowedInSlot(int, class ItemStackBase const &, int);
//private:
MCAPI class Vec3 _calculateActorMovementIntoShulker(std::vector<class AABB> const &, class AABB const &) const;
MCAPI void _calculateBB();
MCAPI void _moveCollidedEntities(class BlockSource &) const;
private:
};