LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/SparseContainer.hpp
2022-09-21 19:47:03 +08:00

55 lines
2.5 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class SparseContainer {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPARSECONTAINER
public:
class SparseContainer& operator=(class SparseContainer const &) = delete;
SparseContainer(class SparseContainer const &) = delete;
SparseContainer() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPARSECONTAINER
MCVAPI void containerContentChanged(int);
MCVAPI int getContainerSize() const;
MCVAPI class ItemStack const & getItem(int) const;
MCVAPI int getMaxStackSize() const;
MCVAPI void removeItem(int, int);
MCVAPI void serverInitItemStackIds(int, int, class std::function<void (int, class ItemStack const &)>);
MCVAPI void setItem(int, class ItemStack const &);
MCVAPI void startOpen(class Player &);
MCVAPI void stopOpen(class Player &);
MCVAPI ~SparseContainer();
#endif
MCAPI SparseContainer(class ItemStackNetManagerBase &, class Container &, enum SparseContainerBackingSetType);
MCAPI void _networkUpdateItem(int, class ItemStack const &);
MCAPI class ItemStack _serverTakeItems(int, int);
MCAPI void addAvailableSetCountCallback(enum ContainerEnumName, class std::function<int (int, class ItemStackBase const &)>);
MCAPI void addItemAllowedInSlotCallback(enum ContainerEnumName, class std::function<bool (int, class ItemStackBase const &, int)>);
MCAPI void addItemAllowedToAddCallback(enum ContainerEnumName, class std::function<bool (class ItemStackBase const &)>);
MCAPI void addItemNetworkChangedCallback(enum ContainerEnumName, class std::function<void (int, class ItemStack const &, class ItemStack const &)>);
MCAPI void addValidSlotForContainerCallback(enum ContainerEnumName, class std::function<bool (int)>);
MCAPI enum ItemAddType canAdd(enum ContainerEnumName, int, class ItemStackBase const &, int) const;
MCAPI enum ItemSetType canSet(enum ContainerEnumName, int, class ItemStackBase const &, int) const;
MCAPI bool isValidSlot(enum ContainerEnumName, int) const;
//private:
MCAPI int _getAvailableAddCount(enum ContainerEnumName, class ItemStack const &) const;
MCAPI bool _isItemAllowedInSlot(enum ContainerEnumName, int, class ItemStackBase const &, int) const;
MCAPI void _onItemNetworkChanged(int, class ItemStack const &, class ItemStack const &);
MCAPI void _setBackingContainerSlot(int, class ItemStack const &);
private:
};