LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/SpawnActorDefinition.hpp
2022-09-21 19:47:03 +08:00

37 lines
1.0 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Json.hpp"
#include "JsonUtil.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class SpawnActorDefinition {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPAWNACTORDEFINITION
public:
class SpawnActorDefinition& operator=(class SpawnActorDefinition const &) = delete;
SpawnActorDefinition(class SpawnActorDefinition const &) = delete;
SpawnActorDefinition() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPAWNACTORDEFINITION
#endif
MCAPI void initialize(class EntityContext &, class SpawnActorComponent &) const;
MCAPI void serializeData(class Json::Value &) const;
MCAPI ~SpawnActorDefinition();
MCAPI static void buildSchema(class std::shared_ptr<class JsonUtil::JsonSchemaObjectNode<class JsonUtil::EmptyClass, class SpawnActorDefinition>> &);
//private:
MCAPI void _parseSpawnEntry(class Json::Value &);
private:
};