LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/SplashPotionEffectSubcomponent.hpp
2022-09-21 19:47:03 +08:00

29 lines
1000 B
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class SplashPotionEffectSubcomponent {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_SPLASHPOTIONEFFECTSUBCOMPONENT
public:
class SplashPotionEffectSubcomponent& operator=(class SplashPotionEffectSubcomponent const &) = delete;
SplashPotionEffectSubcomponent(class SplashPotionEffectSubcomponent const &) = delete;
SplashPotionEffectSubcomponent() = delete;
#endif
public:
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_SPLASHPOTIONEFFECTSUBCOMPONENT
MCVAPI void doOnHitEffect(class Actor &, class ProjectileComponent &);
MCVAPI void readfromJSON(class Json::Value &);
#endif
MCAPI void applyMobEffects(class MobEffectInstance const &, std::vector<class Actor *> const &, class Actor &, class std::shared_ptr<class Potion const> const &, float, class MobEffect *, class HitResult &, int);
};