LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/StairBlock.hpp
2022-09-21 19:47:03 +08:00

94 lines
5.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "BlockLegacy.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class StairBlock : public BlockLegacy {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_STAIRBLOCK
public:
class StairBlock& operator=(class StairBlock const &) = delete;
StairBlock(class StairBlock const &) = delete;
StairBlock() = delete;
#endif
public:
/*0*/ virtual ~StairBlock();
/*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const;
/*9*/ virtual void addAABBs(class Block const &, class BlockSource &, class BlockPos const &, class AABB const *, std::vector<class AABB> &) const;
/*11*/ virtual bool addCollisionShapes(class Block const &, class BlockSource &, class BlockPos const &, class AABB const *, std::vector<class AABB> &, class Actor *) const;
/*12*/ virtual class AABB const & getOutline(class BlockSource &, class BlockPos const &, class AABB &) const;
/*13*/ virtual bool getLiquidClipVolume(class BlockSource &, class BlockPos const &, class AABB &) const;
/*15*/ virtual bool liquidCanFlowIntoFromDirection(unsigned char, class std::function<class Block const & (class BlockPos const &)> const &, class BlockPos const &) const;
/*18*/ virtual void __unk_vfn_18();
/*22*/ virtual bool canConnect(class Block const &, unsigned char, class Block const &) const;
/*24*/ virtual void __unk_vfn_24();
/*25*/ virtual void __unk_vfn_25();
/*26*/ virtual void __unk_vfn_26();
/*27*/ virtual void __unk_vfn_27();
/*28*/ virtual void __unk_vfn_28();
/*30*/ virtual void __unk_vfn_30();
/*31*/ virtual void __unk_vfn_31();
/*32*/ virtual void __unk_vfn_32();
/*33*/ virtual void __unk_vfn_33();
/*34*/ virtual void __unk_vfn_34();
/*35*/ virtual void __unk_vfn_35();
/*36*/ virtual void __unk_vfn_36();
/*38*/ virtual void __unk_vfn_38();
/*39*/ virtual void __unk_vfn_39();
/*40*/ virtual void __unk_vfn_40();
/*42*/ virtual void __unk_vfn_42();
/*43*/ virtual void __unk_vfn_43();
/*49*/ virtual void __unk_vfn_49();
/*52*/ virtual void __unk_vfn_52();
/*59*/ virtual void onPlace(class BlockSource &, class BlockPos const &) const;
/*60*/ virtual void onRemove(class BlockSource &, class BlockPos const &) const;
/*61*/ virtual void onExploded(class BlockSource &, class BlockPos const &, class Actor *) const;
/*62*/ virtual void onStepOn(class Actor &, class BlockPos const &) const;
/*67*/ virtual void __unk_vfn_67();
/*71*/ virtual enum BlockProperty getRedstoneProperty(class BlockSource &, class BlockPos const &) const;
/*73*/ virtual void __unk_vfn_73();
/*78*/ virtual bool mayPick() const;
/*79*/ virtual bool mayPick(class BlockSource &, class Block const &, bool) const;
/*80*/ virtual bool mayPlace(class BlockSource &, class BlockPos const &, unsigned char) const;
/*85*/ virtual void destroy(class BlockSource &, class BlockPos const &, class Block const &, class Actor *) const;
/*87*/ virtual void __unk_vfn_87();
/*90*/ virtual int getResourceCount(class Random &, class Block const &, int, bool) const;
/*91*/ virtual class ItemInstance getResourceItem(class Random &, class Block const &, int) const;
/*92*/ virtual class ItemInstance asItemInstance(class BlockSource &, class BlockPos const &, class Block const &) const;
/*95*/ virtual void __unk_vfn_95();
/*97*/ virtual class HitResult clip(class BlockSource &, class BlockPos const &, class Vec3 const &, class Vec3 const &, bool) const;
/*98*/ virtual bool use(class Player &, class BlockPos const &) const;
/*99*/ virtual class Block const & getPlacementBlock(class Actor &, class BlockPos const &, unsigned char, class Vec3 const &, int) const;
/*102*/ virtual bool attack(class Player *, class BlockPos const &) const;
/*103*/ virtual void handleEntityInside(class BlockSource &, class BlockPos const &, class Actor *, class Vec3 &) const;
/*109*/ virtual void __unk_vfn_109();
/*116*/ virtual void __unk_vfn_116();
/*118*/ virtual void __unk_vfn_118();
/*119*/ virtual void __unk_vfn_119();
/*141*/ virtual int getVariant(class Block const &) const;
/*142*/ virtual void __unk_vfn_142();
/*146*/ virtual void animateTick(class BlockSource &, class BlockPos const &, class Random &) const;
/*158*/ virtual void __unk_vfn_158();
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_STAIRBLOCK
MCVAPI bool canBeSilkTouched() const;
MCVAPI bool isStairBlock() const;
#endif
MCAPI StairBlock(std::string const &, int, class BlockLegacy const &, int);
MCAPI bool setInnerPieceShape(class Block const &, class BlockSource &, class BlockPos const &, class AABB &, bool) const;
MCAPI bool setStepShape(class Block const &, class BlockSource &, class BlockPos const &, class AABB &, bool) const;
//protected:
MCAPI bool _neighboringBlockCheckForCreatingBarrierInDirection(class std::function<class Block const & (class BlockPos const &)> const &, class BlockPos const &, class Block const &, int) const;
protected:
};