LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/StalkAndPounceOnTargetGoal.hpp
2022-09-21 19:47:03 +08:00

44 lines
1.3 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class StalkAndPounceOnTargetGoal {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_STALKANDPOUNCEONTARGETGOAL
public:
class StalkAndPounceOnTargetGoal& operator=(class StalkAndPounceOnTargetGoal const &) = delete;
StalkAndPounceOnTargetGoal(class StalkAndPounceOnTargetGoal const &) = delete;
StalkAndPounceOnTargetGoal() = delete;
#endif
public:
/*0*/ virtual ~StalkAndPounceOnTargetGoal();
/*1*/ virtual bool canUse();
/*2*/ virtual bool canContinueToUse();
/*3*/ virtual bool canBeInterrupted();
/*4*/ virtual void start();
/*5*/ virtual void stop();
/*6*/ virtual void tick();
/*7*/ virtual void appendDebugInfo(std::string &) const;
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_STALKANDPOUNCEONTARGETGOAL
#endif
//private:
MCAPI void _attemptToStrike(class Vec3 const &, class Vec3 const &);
MCAPI bool _isPouncePathClear(class Vec3 const &, class Vec3 const &) const;
MCAPI bool _isStuckBlock(class BlockPos) const;
MCAPI void _preparePounce(class Vec3 const &, class Vec3 const &);
MCAPI void _stalkPrey(class Vec3 const &, class Vec3 const &);
MCAPI void _stuck();
private:
};