mirror of
https://github.com/quizhizhe/LiteLoaderBDS-1.16.40.git
synced 2025-06-05 03:43:40 +00:00
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
// This Header is auto generated by BDSLiteLoader Toolchain
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#pragma once
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#define AUTO_GENERATED
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#include "../Global.h"
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#define BEFORE_EXTRA
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#undef BEFORE_EXTRA
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class StalkAndPounceOnTargetGoal {
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#define AFTER_EXTRA
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#undef AFTER_EXTRA
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#ifndef DISABLE_CONSTRUCTOR_PREVENTION_STALKANDPOUNCEONTARGETGOAL
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public:
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class StalkAndPounceOnTargetGoal& operator=(class StalkAndPounceOnTargetGoal const &) = delete;
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StalkAndPounceOnTargetGoal(class StalkAndPounceOnTargetGoal const &) = delete;
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StalkAndPounceOnTargetGoal() = delete;
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#endif
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public:
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/*0*/ virtual ~StalkAndPounceOnTargetGoal();
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/*1*/ virtual bool canUse();
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/*2*/ virtual bool canContinueToUse();
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/*3*/ virtual bool canBeInterrupted();
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/*4*/ virtual void start();
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/*5*/ virtual void stop();
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/*6*/ virtual void tick();
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/*7*/ virtual void appendDebugInfo(std::string &) const;
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#ifdef ENABLE_VIRTUAL_FAKESYMBOL_STALKANDPOUNCEONTARGETGOAL
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#endif
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//private:
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MCAPI void _attemptToStrike(class Vec3 const &, class Vec3 const &);
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MCAPI bool _isPouncePathClear(class Vec3 const &, class Vec3 const &) const;
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MCAPI bool _isStuckBlock(class BlockPos) const;
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MCAPI void _preparePounce(class Vec3 const &, class Vec3 const &);
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MCAPI void _stalkPrey(class Vec3 const &, class Vec3 const &);
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MCAPI void _stuck();
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private:
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}; |