LiteLoaderBDS-1.16.40/LiteLoader/Header/MC/StartGamePacket.hpp
2022-09-21 19:47:03 +08:00

33 lines
1.1 KiB
C++

// This Header is auto generated by BDSLiteLoader Toolchain
#pragma once
#define AUTO_GENERATED
#include "../Global.h"
#include "Packet.hpp"
#define BEFORE_EXTRA
#undef BEFORE_EXTRA
class StartGamePacket : public Packet {
#define AFTER_EXTRA
#undef AFTER_EXTRA
#ifndef DISABLE_CONSTRUCTOR_PREVENTION_STARTGAMEPACKET
public:
class StartGamePacket& operator=(class StartGamePacket const &) = delete;
StartGamePacket(class StartGamePacket const &) = delete;
StartGamePacket() = delete;
#endif
public:
/*0*/ virtual ~StartGamePacket();
/*1*/ virtual enum MinecraftPacketIds getId() const;
/*2*/ virtual std::string getName() const;
/*3*/ virtual void write(class BinaryStream &) const;
/*4*/ virtual enum StreamReadResult read(class ReadOnlyBinaryStream &);
#ifdef ENABLE_VIRTUAL_FAKESYMBOL_STARTGAMEPACKET
#endif
MCAPI StartGamePacket(class LevelSettings const &, struct ActorUniqueID, class ActorRuntimeID, enum GameType, bool, class Vec3 const &, class Vec2 const &, std::string const &, std::string const &, class ContentIdentity const &, class BlockPalette const &, std::string const &, bool, bool, unsigned __int64, int);
};